Changelog
Here's the changelog for Beta 3.0.0 available right now on the test branch (check out the next chapter to try it).
New content/features
- Characters incapacitated during campaign missions don't die anymore and are still available when starting a new chapter
- Skills points are now wons by each participating character (still available after completing a chapter)
- Characters now start the campaign with 3 skill points
- Added civilians in the "High Threat" difficulty level (SWAT and FBI factions will fail the mission if a civilian is killed, the other factions will get a score malus)
- You can now sell weapons and grenades for half their selling price by right clicking on them in the setup screen
- Added defensive enemies on mission objectives (green zones)
- Added new map and room patterns to the mission generator
- Added screen shake on weapon shots and smoke grenade explosions
- Added the "Mandatory" toggle on NPC spawns/zones that ignores the difficulty spawn ratio
Improvements
- Reduced the overall difficulty (+10% aiming duration for enemies)
- Tweaked faction modifiers
- Reduced aggressive enemies investigation range
- Agents can see behind civilians
- Optimized the game resolution performances
- Improved support of right to left languages (Arabic, Farsi, Hebrew)
- Changed the default quality level from "Ultra" to "High"
- Updated translations
Fixes
- Fixed pathfinding quirks happening when moving around obstacles
- Fixes grenade explosions having no effect if the agent that tossed it died before it exploded
- Fixed doors opened during the plan acting as already opened on the first tick of the resolution, triggering enemies reaction too early
- Fixed transparent doors blocking pathfinding even when opened
- Fixed some doors getting kicked by dragging a character during the planning phase
- Fixed the camera keyboard controls (didn't take rotation into account when moving)
- Fixed the camera zoom speed when using keyboard controls
- Fixed the initial camera zoom/position in custom missions using lights placed far away from the scene
- Fixed the light sources being disabled when using a global quality lower than "high"
- Fixed the post process effect when changing playback speed
- Fixed the loading of custom missions using unsupported scenarios
- Fixed freshly bought weapon materials
- Fixed saving of weapons and grenades position and orientation on the weapon rack
- Fixed floor assets collisions
- Fixed stairs assets collisions
- Fixed walls missing their back faces
- Don't hide map parts above resting characters
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".

The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Changed depots in test branch