This is a patch release, to fix issues reported in v0.43. Thank you to everyone who sent in feedback!
Gameplay:
Most AA guns have been improved, in particular getting longer range.
Most aircraft have been tweaked, largely to slow them down.
Several changes to the mission "Lighting a Candle":
1. The treasure now spawns correctly.
2. The Type 1934 destroyer has less armor.
3. Some guaranteed health drops have been added.
All cruisers have slightly more HP. All battleships have slightly more HP and more displacement.
It should now be easier to pick up small guns, such as the Oerlikon, in the ship designer.
New spotlights with red/green/blue colors
The threshold for the "take big damage" achievement has been changed from 2x max health to 4x
Ships with lots of different weapon types installed can now see all of those types, instead of some of them getting arbitrarily cut off in the combat HUD.
Improved performance when calculating firing angles in the ship designer.
The mission "Pillars of Heracles" now starts with a 5minute timer, instead of a 10-minute timer. However, 10 seconds are gained per target destroyed.
Tweaked stats of golden guns
Disabled the chromatic aberration effect when firing the player's guns
Bugfixes:
Ships in the Score Attack bonus missions will no longer refloat if they're underneath the player
Fix a hang if the player dies while winning a mission
Fix spotlights causing major performance problems in the ship designer
Fix spotlight view cones getting chromatic aberration when the player is hit
Fix a bug causing shields to be worse than useless vs. certain weapons
Fix the firing angle display in the ship designer jittering.
Maybe fix a bug where firing angles would change after a gun is placed. If you're able to reproduce this bug, please send me feedback with F7 and detailed reproduction steps. Thank you!
Several superstructure parts that have integrated flags can no longer be flipped backwards.
Fix bad aim when shooting at large shore guns
Fix shore guns continuing to move after being destroyed
Fix allied ships getting priority over mission targets when trying to lock on
[*] After repeated attempts to fix the radar circles on the pause menu, I'm just turning them off.
Changed files in this update