This update I revamped the crafting system. It should be more intuitive, clear, and satisfying to create your spells.
I only just managed to make it work yesterday, so I didn't have much time to test or polish. It might be buggy!
Breaking spells has been pushed for next week.
Next update I plan on fixing all the things that were reported during this week and polish up the crafting system a little.
Full Change-Log:
- New crafting interface & interactions
 
- fixed crafting ranges to be absolute and not relative
 
- removed "null" print on crafting information when no special effect is generated
 
- fixed values presentation to be more clear (some values seemed to not move when adjusting sliders)
 
- fixed crystal gain
 
- save folder switched to C:\Users\USERNAME\AppData\Roaming\PaperWizards
 
- added open save folder shortcut to game menu
 
- fixed missing textures on treasures
 
- fixed summoner mobs to not count towards kills at level summary
 
- added guard against possible crashes when starting a new level
 
- fixed shop effects not reversing after switching wands
 
- added a little better logging system
 
 
 
 
 
Changed files in this update