
Greetings good fellows of the Holdfast community! After the most exciting release of Frontlines, we’ll be pushing forward the first patch featuring bug fixes, optimisations amongst other additions. Come have a read of our latest blog post for all that needs knowing.
Expect more gameplay focused content to hit the game in April.
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Changelog 75 - Game Version v2.1.8096.40598
Bug Fixes
● Solved an issue where sometimes players turned invisible.
● Solved an issue with incorrect decimal numbers being read on server and client files when a language other than English is involved.
● Solved an issue where certain actions of the game chat could crash the game during the round’s end.
● Solved an issue where cavalry against cavalry collision wasn’t working as intended.
● Experimental fix towards an issue which caused squad camps to not show correctly in the spawn menu.
● Solved an issue which was causing naval servers to crash when a ship or a boat despawns.
● Solved an issue with incorrect clean-up occurring on interactable objects when it gets destroyed.
● Experimental fix towards an issue causing players to get stuck after they spawn.
● Solved an issue with the Mauser’s bayonet being incorrectly positioned.
● Solved an issue with the Fieldguns in Nations At War being difficult to interact with.
● Solved an issue with certain modded uniforms appearing in white when using the UBER shader.
● Solved an issue with certain modded uniforms appearing in pink when a mobile shader was involved.
● Solved an issue where players would be presented with a config error when launching the game.
● Experimental fix towards and issue which caused settings to reset on launch.
● Solved an issue where cannonballs where not penetrating through objects.
● Solved an issue where the damage radius of mortars and rockets was smaller than initially intended.
● Solved a memory leak with explosions on the server.
● Solved an issue where cannons where not recoiling correctly.
● Solved an issue where players didn’t play the crouching animation when aiming a cannon.
● Solved an error which occurred when players respawned.
● Solved an error which occurred when a player fired his firearm.
● Solved an issue when explosions erroring out if the player disconnects from the server.
● Solved an issue where grenades damaged individuals standing behind the protection of artillery shields still received damage.
● Solved an issue where players got stuck in position after spawning.
● Solved multiple issues revolving around the opening and closing of squads.
● Solved issues with line shader placement on the terrain.
● Changed the way the settings file is saved to try to avoid corruption.
● Solved an issue with one of the officers missing a head.
● Solved an issue where the ‘Fire’ command was not being correctly synched.
● Solved a bug with the locked server’s filter.
● Officer flags now use the correct material.
● Solved an issue with the artillery related UI not showing when an artilleryman takes over a piece from another player.
● Changed the rocket launcher to once again allow for freer downhill and uphill aiming.
● Solved an issue with horse saddles not looking as intended due to low mipmap priority.
● Solved an issue with lights from lanterns and other objects not rendering correctly when look from certain angles.
● Solved an issue with missing textures appearing in purple on Blackforest.
● Solved an issue with weather particles leaking inside the tunnel on St Peters.
● Fixed an issue with the river on Mansion not producing particles when shot at with a firearm.
● Solved an issue with one of the buildings not producing dust particles when destroyed.
● Solved multiple issues with incorrect particles and sounds playing when shooting at specific objects with a firearm.
● Solved an issue with the biplane on animating. You can now see it flying around as the battle rages on.
● Solved an issue with warnings appearing due to missing sounds on terrain.
● Solved an issue with the rainbow being too close to the playable terrain on Blackforest.
● Solved an issue with some of the barbed wire props not dealing damage.
● Solved an issue where players had to deconstruct barrels after exploding in other to build them again.
● Solved an issue with cannonball trails erroring out on low graphic preset options.
● Solved an issue with musket particles not appearing as intended when the particle is out of view.
Optimisation
● Optimisation passes on touch bending for grass interaction.
● Optimisation passes on the snow weather effects.
● Optimisation passes on the animator.
● Optimised and adjusted the explosion and smoke effects.
● Optimisation on data packets being sent to early prior to joining the server.
● Introduced an additional function to aid players with below the recommended RAM requirements to launch the game.
● Players now default to full screen borderless rather than full screen exclusive.
● Optimised the ocean to gain a significant FPS boost.
● Optimised the game’s user interface.
● Optimised cannon, grenades, mortar, shell and other physical projectile objects.
● Optimised the main menu scenes to reduce RAM usage.
Gameplay
● It should now be much easier to place a line whilst playing as the Infantry Officer class.
● Adjusted the detection of the line marker placed by the Infantry Officer class so players can more easily get the buff while standing behind it.
● Reintroduced all missing spawnable objects.
● Squads no longer output player join and leave messages in chat.
● Introduced new direction indicators for when an officer spawns a table.
● Officer respawn points are now hidden when aiming a firearm or using an artillery piece.
● Engineer and Sapper pre-placement buildable object identifiers now retain the rotation of the previously placed object.
● Grassy maps on both Nations At War and Frontlines now have less of a chance to randomise weather.
● Grassy maps will no longer feature snowy weather pre-sets when randomising weather.
● Adjusted the frequency of certain snowy weather types on snow maps.
● Adjusted the ocean and the terrain surrounding the river on Island Plains.
● A different big tree on Island Plains has magically reappeared.
● Blocked off swimable areas on the Mansion map.
● Introduced some more boxes to make windows passable on Foxhole.
● You can now shoot through the window barricades on Foxhole.
● Changed how the Sapper menu works to be more responsive when swapping weapons.
Quality of Life
● You can now launch the Round Player ‘P’ panel when the match is at an end or voting initiates.
Misc
● Introduced a new loading screen on Foxhole.
● Introduced a sample ‘serverconfig_frontlines_default.txt’ to dedicated servers.
● The DLC text label now supports localised languages.
● Removed multiple unnecessary log messages.
Localisation
● Updated the Chinese Simplified and Chinese Traditional languages (Lengeka).
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Until then, may good health be yours. 💕

- Anvil Game Studios
Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice & Winston (The Cat).
Changed files in this update