You can now save the 'play mode' of worlds and switch between them in creations. This allows for making creations made out of multiple worlds that players can switch between - while keeping the 'play mode state' of the world. This was something that's been requested for a while, so should be a great way to make larger creations made of multiple connected worlds. Use the 'Creation.OpenWorld' option to change the world while playing.
Check the docs on Worlds here: https://docs.modboxgame.com/docs/worlds
Changes:
- 'StayBetweenWorlds' component to set which entities should stay when the world is changed
- New 'Polygon Heist' mod with 50+ entities
- Fixed 'Ignore Gravity' on Fly Component
- Fixed 'Spawn On Ground' spawn spot option
- Fixed Trampoline in Basics mod not bouncing items
- Added 'HitCollider' property to ProjectileHitInfo, to get information on what object the projectile hit
- New EntPlayerAvatarPostFX component to add post FX to a specific player avatar
- Added 'OverrideOtherPhysicsSound' to AssetPhysicsSoundType. Overrides other physics sound when there is a collision (could be used to set a physics sound type to have no sounds also)
- Fixed lag on loading gallery with giant amount of photos/videos
- Fixed 'ProjectileSpawnedEntity' on Gun event not running correctly
- Fixed Default Values not set correctly with MBScript with entity variables (if they were set to child entities in prefabs)
- Fixed 'gizmo' staying until game restarted if entity was destroyed while holding it with Selector tool
- Fixed Selector tool not highlighting entities it could select
A few creations we wanted to highlight also!
https://steamcommunity.com/sharedfiles/filedetails/?id=2668749108
https://steamcommunity.com/sharedfiles/filedetails/?id=2659008741
https://steamcommunity.com/sharedfiles/filedetails/?id=2747202790
thanks!
Changed files in this update