Thanks to all the changes that occurred in patch 0.3 the work pace has been able to pick up significantly and we are just getting started :)
A special thank you goes out to our Discord community, their involvement has been invaluable.
Thank you everyone!
Patch 0.4
General
- Slightly increased the field of view of the camera
- Improved load times when booting the game
- Added edge scrolling (mouse on screen edge moves screen)
- Added wandering as a behavior
- Camera now follows people instead of just panning to them
Items
- Added milk
- Added animal skin
- Added leather
- Added milk
- Added cheese
- Added raw meat
- Added raw chicken
- Added smoked meat
- Added smoked chicken
- Added dough (intermediate step before bread)
- Added wool
- Added cloth
- Updated crops item model
- Crops now stack up to 16 in one tile
- Added unequipped versions of all clothes
Plots
- Added pig farm
- Added goat farm
- Added sheep farm
- Added cow farm
- Added chicken farm
- Added tailory
- Added tannery
- Added shoemakery
- Added spinnery
- Added smokery
- Added cheesemakery
- Added tax collector
- Baker now turns crops into dough before baking dough into bread
Animals
- Added pigs
- Added goats
- Added sheep
- Added cows
- Added chickens
Audio
- Rebalanced audio levels
Movement
- Mostly fixed characters overshooting their target and doing a little twirl back to their goal
- Characters and animals now push each other apart instead of clipping through one another
- Characters and animals now avoid collisions
- It is no longer possible for people to walk between a number of objects (e.g. two market stalls next to each other will now block pathing)
Clothes
- Clothes can now be equipped and unequipped
- Characters will now undress before sleeping in a bed
Construction
- Characters now build their own houses instead of the carpenter building them (carpenters had too much to do)
- Added fences (on animal plots, needed before animals will spawn)
- Slightly toned down internal wall colors
Objects
- Updated model of oven
- Updated model of tool rack
- Updated model of table
- Added feeding tray
- Added shelf
- Added tanning rack
- Added spinning wheel
Characters
- Decreased how quickly work desire recovers (requiring more work to fill the meter)
- Learning a new skill level now plays a voice line
- Characters will now undress before sleeping in a bed
UI
- Selecting an object, or the plot the object is on, now shows what can be crafted as a floating text
- Selecting an object now shows the progress of whats currently being crafted
Gamelog
- Improved/fixed the background shader of the Gamelog messages
Beta patches
Below this point are patch notes for patches that have been deployed during the beta.0.4.1
- Fixed an issue that could lead to a crash
0.4.2
- Added tax collector
- Added the beginnings of the employment system
- Changed animal plot tooltips to no longer use the word 'Harvesting'
- Forester now plants trees on most empty tiles (save for a couple for storing logs)
- Changed 'City Is Broke' message to be clearer
- Added Advice to remind players to hire tax collectors
- Female animals are now slaughtered when nearing plot capacity
0.4.3
- Fixed an issue that could lead to a crash
0.4.4
- Fixed a number of bugs
- Characters prioritize building things on their own plots more
- Characters no longer directly purchase inputs for crafting, instead they purchase inputs and store them on their plots and then use the items for crafting
- Multiple wait-type crafting can now run per object (more than 1 cheese per shelf can be under way now)
- Increased size of shelf to properly fit all types of items
- God powers used on characters now show a floating text above the character for the remainder of the god powers duration
- Fixed some angles causing characters to not render properly
- Made the happiness sprite happier
- Fixed an issue where pillars would be constructed under ground, thus appearing invisible
- Unequipped clothes now properly become highlighted when selected
0.4.5
- Hovering over a plots profit now shows income and expenses
- Removed value from objects and items
- Hovering over price in objects and items now show base value and supply and demand
- Fixed a crash when destroying an animal plot
- Characters now use an axe to demolish buildings
- Constructs are now highlighted when scheduled for destruction
- Increased prioritization of terrain editing
- Increased prioritization of demolishing objects that block a tile edit (such as a road build)
- Constructs when demolished now drop materials
- Changed the order of reasons for sparing animal for breeding
- Added a line to tooltip for Treasury explaining that there can only be one
- Added a floating text for animals when they cant breed because of plot being too full
- Pigs now turn grass into soil when grazing
0.4.6
- Fixed an issue where people would stop working on houses if no progress was made
0.4.7
- Fixed an edge case where the pathfinding would go haywire and cause stuttering
- Plot tooltips now show the required inputs for produced items
- Spinning wheels are now produced by carpenters
- Fixed an issue where walls would stop being built if an animal plot was next to a house
- Potentially fixed an issue where items would have an incorrect owner after being purchased
0.4.8
- Added earnings to Treasury plot
- Now hides held item when drinking
- Characters no longer wander into random plots
- Multiple people can now drink from the well at the same time
- Fixed an issue with the market that would cause a crash
- Reduced the amount of work desire replenished during walking
- If an animal can be harvested in more than one way (milk, shear, butcher), it is now random which will be chosen
- Fixed a crash when turning tiles to grass
- No longer triggers an error if no access to internet
Changed files in this update