Dev's Note:
,,Hey everyone,
First of all, we hope you are doing great and you have an amazing day!
We, Unbossed Games Team, would like to thank everyone who bought Trigo and we are sincerely sorry for any issue/bug you've encountered while playing our game. After talking with some of you, we are aware we did a lot mistakes in the development. Once again, we are terribly sorry for any inconvenient you've encountered.
We've gathered feedback and have a big To Do list. We are going to create new levels with higher difficulties in the following weeks and release them as FREE updates.
This patch intends to fix a few important bugs, issues and missing features some of you reported in the past 3 days.
IMPORTANT: Some of you reported that Trigo remains open in the background after closing it. We are aware of the situation and after some research it resulted this is caused by social buttons of Unreal Engine 4 + Steam. We are trying our best to find a fix for it as soon as possible!
Thank you for everything,
Unbossed Games''
Patch Notes:
FIXED: final portals wouldn't check for all three pieces in order to complete the level
INVESTIGATING: a bug that causes Trigo to run in the background if you click on socials icons; we want to ensure everyone this is simply a bug caused by Unreal Engine 4 + Steam; we are doing our best to fix it as soon as possible

ADDED: button functionality on the chapter's indicators so players don't have to waste time with the arrow buttons

FIXED: key bindings would not save
ADDED: a "RESET CONTROLS" button

NOTE: due to Engine limitations, we've disabled the ability to rebind the Pause Game key
ADDED: you can use the Escape key to navigate back instead of using the Main Menu buttons

ADDED: the option to limit your FPS at 144
CHANGED: moved the Unlimited FPS option to the bottom of the list

FIXED: using the Freeze Ability while entering the portal would cause the leaderboard to fail loading
FIXED: using the Freeze Ability while restarting the level from menus would cause sound issues

FIXED: players could select higher resolution than their monitor's native resolution

ADDED: a text that displays current level in the Pause Menu
ADDED: you can now select level and see the leaderboards in the Pause Menu
FIXED: pausing the game while being crouched would cause you to be locked in the crouch state

ADDED: timer starts only after receiving input from the player
FIXED: using the Freeze Ability and crouching wouldn't trigger the timer
HOW IT WORKS: after restarting the level, the timer stays at 00:00.000 only if there's no input from the player

FIXED: collision of the yellow
ADDED: yellow pieces are now pickable while moving through the level

UPDATED: visuals of the spinning lasers
FIXED: standing on top of spinning lasers would cause momentum issues

FIXED: Final Trigo would create an invisible floor if touched early

FIXED: static lasers wouldn't trigger again if the player would stay in their range after the first hit

ADDED: 2x, 3x, 4x indicators gray out when the player isn't able to perform a jump even if you have enough energy cores

ADDED: the option to hide/show the in-game player UI
ADDED: the option to display a speedometer on the screen


ADDED: a minimum value(0.1) for the mouse sensitivity option as it was possible to set it to 0

ADDED: the option to display an in-game FPS Counter


ADDED: two new stats in the level complete UI to show how slower/faster your latest score is compared to your personal best

ADDED: a new stat in the Level Select UI to your personal best even if you are playing offline

NOTE: Trigo was never planned to be played with a controller as keyboard and mouse give more precision and feel better to play with. However, some players requested at least the ability to bind in-game controls for their controllers, we've tried our best and made an attempt of implementing in-game controller support.
ADDED: partial controller support(you can bind controls to play but still have to use the mouse to press on Main Menu's buttons)
NOTE: For Level Complete UI, you don't have to use the mouse to press on buttons, you can:
-use the Restart Game key binding to Restart the Level
-use the Gamepad Special Right to return to the Main Menu
-use the Next Level key binding to open the Next Level
NOTE: you need to bind the keys before playing. (Main Menu-> Settings -> Controls -> Controller)

Level Complete UI:
ADDED: you can restart the game by pressing the Restart Game key
ADDED: you can proceed to the next level by pressing the Next Level key(binded to "E" key by default)
ADDED: you can go back to the Main Menu by pressing the Escape key
ADDED: a button to display the Level Select UI so you don't have to go back to the Main Menu

ADDED: an Auto Next Level option in the Gameplay Settings, this will skip the manual work in the Level Complete UI (good for speedrunners)

ADDED: a number above current chapter icon for better navigation

Changed files in this update