-Added new merchants "Breeders" which sell animal pens and baby animals for the purpose of having harvestable farm animals.
-Added Dracoraptors into the desert area of the humans for more AI diversity.
-Added a message to tell you if your summons are passive or aggressive.
-Added unequip animations for putting weapons away.
-Fixed steel throwing weapon frames not available at level 5 weaponsmith.
-Fixed arrows having the wrong description.
-Fixed blocking not working on new animations.
-Fixed weapon locations in hand with new animations.
-Fixed stamina usage on dual wielding.
-Fixed fish recipes only using raspberries.
-Fixed location of paintings to fit with T3 walls.
-Changed dual 2h animation to be different from standard 2h animation.
-Updated map marks to scale with the map.
-Re-added ability to sell anything to any vendor.
-Removed annoying staff aiming.
-Reworked Stations LOD's.
-Reworked Tools & Weapons LOD's.
-Reworked current merchants in towns and added weapons, armors, useful items to be able to purchase.
-Tweaked future recipes to show which profession and what level is required.
-Tweaked stack number location to top right instead of bottom right so it doesn't conflict with t1-t3 number icons.
-Tweaked show hidden recipes to be on by default.
-Tweaked fists to also apply to brawler profession xp gain.
-Tweaked snail, chicken, and geese movement speeds.
-Tweaked weights of current base items.
-Tweaked sale prices of current base items.
-Tweaked poison ball spells to be smaller.
-Tweaked summons to not be so close to the player while in formation.
-Tweaked wooden staffs so show which element it is rather than all look the same by attaching a gem to it.
Minor Update #2 (Farm Animal's) & Hot-Fix #24
Update notes via Steam Community
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