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Update notes via Steam Community
It is now possible to test and tweak the space station procedural generation algorithm.

New options have been added into the Entity Codex window:
  • new Station Generation sub-tab (new UI feature)
  • new "Generate Station" and "Clear Stastion" buttons to test the feature. Module spawned wont be saved.
  • "Station Generation Enabled" attribute: mandatory for the first module used by the algo.
  • "Station Module Count Min Range" and Max range. Will help the algo determine when to stop the algorithm.
  • "Module Min Max" property: you can add several of these to ensure a specific number of module will be spawned.
  • "Spawn weight": the weight factor modifier to be used by the algo when this module is shortlisted for a spawn.
  • "Force Upward": if set at true then algo will ensure this module will align its up direction with the station.


Additionally a new property have been added at the level of the Docking Port Config brick:
Connector type: this can be set at Universal (default), Female or Male.
Universal dock will dock to other universal, while male will require a female port and vice-versa.

Other features:
  • Station will spawn with the sun closer to the zenith.
  • Standard Interplanetary station modules and generation have been updated.
  • More modules from SI and even a brand new station will follow soon!


Community Suggestions:
  • #4242 Thruster is renamed Lightcruise Engine.


Hotfixes:
  • #4582 #4567 Raycast issue in some case on new entities.


Thanks for playing!
Windows 64-bit Skywanderers Content Depot 711981
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