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Update notes via Steam Community
Ahoy pirates!

We're dropping a new small update a bit sooner than anticipated to fix the issues we've experienced with our back-end. However, we've got a few cool new additions stowed away in this one.

We've added a shooting range that you can use to practice your pirate eye. It includes all of the game's weapons, some bullseye targets, a few ships, cannons and more! So go wild and sharpen that aim.

Secondly we've also added a sniper scope glint. This will make it easier to spot those deadly sharpshooters. The glint will appear when another player using a sniper rifle looks at you.

Next to that we've also improved ship and land collisions a bit which should fix the teleporting up onto buildings, or teleporting up onto a deck from below when making odd movements around staircases.

Conquest has also gotten some improvements such as weighted flags which should make it so the next flag will now have a higher chance to be a flag far away instead of a flag that's very close by. Point reduction amounts have been rebalanced, flags can now only be captured while uncontested and more!

Read all about the changes and additions in detail below.

Note: We're still updating the main menu's news image, this will work in our next small hotfix.

Patch notes:

Practice addition:

  • Added a new shooting range map (practice card under the play menu) including bullseye targets with damage feedback, ships, cannons and all weapons


Gameplay additions:

  • Added a sniper scope glint (visible when an enemy sniper wielding player aims in your general direction)
  • Cross-hair screen accuracy improved
  • Added some invisible ship colliders to Kraken Keep to prevent ships getting stuck on shallows
  • Slightly increased cannon right click zoom from 20% to 30%
  • Final zone music in BR now loops


Profanity tweaks:

  • Profanity filter now automatically enabled when toggling streamer mode ON


Conquest tweaks:

  • Fish launcher now costs 2500 gold
  • Flags can no longer be captured while enemy players are contesting the flag
  • Flags can no longer be captured from underneath (exploit)
  • Pre-game timer changed to 210 seconds (3.5 minutes)
  • Ship sink point depletion amount increased from 300/400 to 350/450 (depending on player count)
  • Spawn on wreckage time reduced to 10 seconds after sinking
  • Flag randomization now uses weights (furthest flags have more chance to be chosen)


Collision improvements:

  • Improved ground snap detection which should make it impossible to teleport up onto buildings or high walls
  • Improved ship staircase collisions which should fix strange upward teleporting
  • Ship wall / railing detection improved which should fix accidentally warping over railings or falling off the ship


Visual tweaks:

  • Reduced noon time of day water specular intensity a bit (was much too bright)
  • Improved Trident beam effects and texture


Bug fixes:

  • Fixed galleon ladder climbing offset
  • Fixed a bug that caused loadout selection screen to appear on top of winning screen when dying right before end-game in conquest
  • Damage points on ships should now be visible again while spectating




Like this update? Let us know on Discord!
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