- The Braid spike is now functional.
- Adjusted some stats and prices for special spikes.
- Adjusted caps for things such as Max team training and Planning for the streets.
- The cap on Detailed plans has been increased.
- Hunting now requires at least some legwork, not just using stored info.
- Being on a bike no longer protects you from Tooled up.
- Open vehicles now reduce your Perceived temperature.
- Urban driving now uses a little more fuel.
- You can now put your phone into low security mode.
- Internal armour and Weak skin are now mutually exclusive (but don't worry if you've already got them both).
- New phone app to buy: Boozt.
- The app slot now tells you the security and performance figures on hover.
- Apps have been reordered in the slot.
- Top level moods now decay a little faster.
- You can now only get one bucket of blood during a visit to a one-shot clinic.
- New tutorial content.
- Improved some help text.
- New artwork.
- New adaptive system for limiting user activity based on server response time.
- - Only affects playing a card, deck draws and equipped item changes.
- - Fewer resyncs at the cost of more dead clicks, but should only affect a few percent of players.
- Fixed a problem that could allow two hired help cards to be drawn at once.
- Fixed Your projects crew sometimes having no usable options.
- Fixed Feeling the Edge sometimes having no usable options.
- Fixed buying app missing an action cost.
- Fixed a bug that meant Hidden threats could flip to a win when you were losing.
- Fixed being able to equip your tail at the same time as a primary weapon.
- Fixed some minor possible bugs with Hunting.
- Fixed decks very occasionally being hidden when they shouldn't be.
- Fixed a potential problem in The Straw Sandal.
- More typos fixed; thanks for the reports!
Changed files in this update