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Update notes via Steam Community

Everpixel Tactics 0.4.9: The Campaign Overhaul


Overview

The initial players of Everpixel Tactics gave a lot of feedback. Some good; some not-so-good. I listened and saw the wisdom in this feedback. The bottom line is this: I want Everpixel Tactics to be the best game it can be. It's very much a work in progress, and I hope that this update shows that the game can - and will - adapt to player feedback.

Features

The campaign is drastically different than it was before. It is an overhaul in every sense of the word. As such, it doesn't make sense to enumerate the differences between the previous campaign and the new one. Instead, check out some of the features of the current campaign:

  • Explore the World: Players can now explore their own, uniquely-generated world in Everpixel Tactics. Beware, though - the world is brimming with dangerous enemies.
  • Factions: Players are free to wage war on factions in the game. Obviously, doing so won't endear the player to these factions - they'll start to attack you on sight.
  • Missions: Missions can now be accepted from faction headquarters (cities, really) throughout the world.
  • Merchants: Much like missions, faction headquarters will have merchants that are willing to trade with you. The merchandise they sell will be mostly thematic to their own culture, however.


New Stuff

  • Dire Penguins: Giant penguins now roam the cold regions of the world. They're large, dangerous enemies. So large, in fact, that the concussive force of their attacks pass straight through shields. In other words, mercenaries cannot block their attacks - they must find other ways to avoid being pecked to death...


Changes

  • Pixel References: Pixel references in the game have been locked down to certain ratios. The game looks better for it, but this does mean that players can no longer zoom in or out...
  • User Interface: The user interface has been overhauled. The UI has been redrawn to look better, but even the underlying code has largely been refactored. It should no longer be anywhere near as buggy as it was.
  • Quests: Players can no longer send their mercenaries on far-flung quests. Quests will instead be overhauled and added in the next major update - more to come on this!


Fixes

  • Bugs: I've squashed so many bugs that a proper list would drag on forever. Instead, let's simply say that a great many bugs have been squashed. There are probably many, many more lurking around, still, though...
Windows Everpixel Tactics Content Depot 1608781
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