Greetings, dear world-builders!
While we are already working on the next big thing for Imagine Earth we have worked on a lot of usability, balancing and performance improvements and decided that this is worth being released in a dedicated update.
Deferred Rendering & Motion Blur
Switching to Deferred Rendering has made our Imagine Earth 10% faster right off the bat while at the same time allowing us to show more individual light sources on the planet.
Motion Blur makes the planet's rotation look smoother, especially when running a system with fewer frames.
Items & Crafting
We have built a new crafting panel, that automatically buys the needed resources as soon as not all components to create items are available.
While working on this we have also balanced which resources are needed for crafting and reduced what is needed for most of the items.
Honey Pots, which can be used to attract Xrathul, have been optimized in their operation, especially in the probability with which they lead to Xrathul spaceships arriving on your planet.
Planet Generator Balancing
To get better and play worthy planets we had to diligently tweak the generator. In making adjustments, we tried to achieve as even a distribution of field types and rare resources as possible, while also providing local hotspots that make good starting places for your colony. Also we increased the number of mountains and rocks on the planets and placed more Gaian ruins so that there are more artifacts in the game. Under these circumstances it also made sense to regenerate the Weekly Challenge planets. They are still based on the same planet, but the distribution of resources is a bit different now.
Bugs & Fixes
- Dropped Dynamic Resolution
- Removed graphics setting for anti aliasing, because only marginal differences can be seen here based on the rendering techniques of the Unity engine we are using
- Fixed configuration display of polar ice
- Fixed blurred intro
- Workshop Planets File System Windows 7 bug
- Fixed the description of the frontier station
- Navigation: Show only one city of each other faction
- World congress is no longer happening during game over
- When productivity is low because of plague, show the corresponding plague icon
- Fixed visible planet texture tiling line
- Asteroids destroying huge mountains now also leave small mountains and rocks
- Fixed auto save not being properly deactivated for sandbox editor, leading to exceptions
- Fixed error related to continuing very old savegame
- Fixed extremely rare error when selecting an entry in the build panel
- Fixed error when switching to a bigger planet in Sandbox
- Fixed missing mip maps for planet textures
- Competition: Low ground pollution and colony shares are no longer default victory point conditions
- Victory points for Pollution, emissions and productivity already count after 5 minutes.
- Competitors of editor planets do nothing
- Improved controls of build menu with gamepad d-pad
- Fixed rounding error for production and consumption
- Fixed exception related to propaganda item
- Fixed exception related to crafting
- Fixed exception related to laser cannon