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Highrise City Playtest update for 7 February 2022

Playtest: Patch #2 Released

Share · View all patches · Build 8156707 · Last edited by Wendy

Patchnotes via Steam Community

First of all. Thank you all for your feedback. And thanks to the few-hundred of people who joined the Discord and discuss with us what we could add and what we should fix. We currently have around 3000 people with access to the playtest. We are not sure, how many more we can add at this point, but we might have a key or two left for Discord Users.

Now, what have we been working on? A new patch obviously. And we've got quite some changes for you today.

Changelog

  • When building a farm, the position of the farm building can now be chosen manually
  • Zones cannot be inside of buildings anymore (Existing overlapping issues will stay in Savegames)
  • Overlapping of streets, buildings and farms improved
  • Game autosaves after exiting the building mode
  • Building bridges over water is now easier
  • Bridge-Crossroads are now way better and actually working
  • Disappearing bridge pillars after reloading the game have been fixed
  • Collision after loading a game has been improved
  • Flickering of landscape has been reduced
  • New building designs have been added
  • Gamespeed can be adjusted with + and - keys
  • Milestones: Unlocking buildings has been adjusted. Iron and tool productions get unlocked a little earlier. Storages a little later. Reduced number of needed people in higher milestone tiers
  • In the milestone menus the properties of buildings get displayed
  • Improved visualization of building costs (left upper corner) for high costs
  • If "Construction Menu Right Click Minimise Instantly" has been deactivated in the options, a right click does work within the building menu
  • Trading History: Improved the symbols
  • Re-arranged the order of the buldings for special buildings
  • If the player driven car crashes or turns upside down, pressing SPACE will replace it
  • SPACE switches now between slow motion and the previous speed of the game
  • Improved simplified Chinese
  • Traditional Chinese has been added
  • Carrier space has been increased (Local Carrier = 7, City Carrier = 20, National Carrier = 35)
  • Symbols of the carriers and gargabe collectors only gets invisibile in distanct camera views
  • Increased sizes of some "issue"-symbols. This can be adjusted in the games options
  • Local Warehouse and Agricultural Machinery Factory need no street connection anymore
  • "Grape farm", "Winepress" and "Cans Factory" can now be build
  • In the construction menu some non-needed infos are not displayed anymore
  • If you play for 24 hours the game displays that correctly now
  • Loadingscreen "Loading Voxel Data" gets now displayed correctly
  • From the Main Menu the game can now be continued at the last save right away
  • Added four new music tracks

Known Issues with this build

Obviously, not all reported errors have been adressed. Generally the build should run more stable now. We have an issue with flickering ground textures of buildings right now we're investigating. Also it might be that on mouseovers buildings disappear.

Highrise City Playtest Content Depot 1849831
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