Everpixel Tactics 0.4 - Beta Branch
I've been hard at work re-writing large portions of the game - and I am almost ready to release it! But before I do, I want to give folks a chance to playtest the beta branch. The branch is already live and you can opt in using Steam's usual "properties." Pull down the beta branch, give it a whirl, and let me know what you think!
Changes
This release represents a very large rewrite of much of the game. Here are some of the high-level changes:
- Crunchier pixels: The game has been set to certain pixel resolutions depending on the scene, and all images are now scaled to their native size.
- Campaign Map: Players can now navigate the world of Everpixel Tactics! Be careful, though - the world is full of dangerous brigands and monsters...
- User Interface: The user interface has been completely revamped.
- Missions: The mission system has been completely overhauled. You can now accept missions from various cities sprinkled throughout the world.
- Performance and Optimization: I've refactored much of the code, going so far as to have tossed out the previously-problematic UI code. The game should run more smoothly now, and I now have a cleaner codebase from which to implement new features.
Not yet implemented
There are a few things I'm hoping to implement before I merge 0.4.0 into the main branch of the game. They'll be added to the beta branch over time.- Boats: Your character will no longer walk over water!
- Giant Penguins: The world is ready for giant, aggressive, man-eating penguins.
- Text: Not all of the in-game text has been updated to the new resolutions, so you may see some odd scaling...
Changed depots in beta branch