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Update notes via Steam Community
This update has major changes that upgrade graphical fidelity and performance.

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A level is no longer loaded for the main menu or for character creation (black background instead). This improves load times.

New terrain shader

  • Support for up to 16 terrain textures (previously maximum of 7 textures)
  • Much better performance
  • Better visual quality
  • Can eventually support snow and rain.


Dynamic occlusion

Integrated a GPU dynamic occlusion system.

  • Much better performance especially with dense scenes
  • Point light shadows are much less expensive so they are now all enabled instead of most turned off
  • Less visible popping between LOD levels
  • Lower memory and CPU usage


New ocean shader


  • Much better performance
  • Better visuals
  • No more visual artifacts when sun reflects off of the water
  • Much better underwater rendering visual quality


New biomes

Load A_Start_Island2.lvl to see the new biomes and the start of a new island

  • More traditional looking
  • Much better performance
  • Much higher quality wind effects
  • The meadow, mountain, and beech forest folders under nature in environmental objects have the new assets
  • New biomes in the biome database under the mountain and meadow folders


In progress


  • New character creation
  • New character system using UMA
  • New animations using Mecanim
  • Expanding the Perk system
  • New campaign with new starting island




Windows 64-bit Isles of Adalar Depot 1112621
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