This release adds two new missions to the main campaign. We're nearly done with chapter 2!
Gameplay:
The maximum displacements for cruisers and battleships have been significantly reduced. I'm trying to figure out values that make designing ships interesting, so please send in feedback if things are too restrictive.
Armor gives significantly more HP
Several more missions have treasures
Several missions have more techs in their drop pools
The combat HUD has received some polish
Added the Autism Pride flag
Planes now have much sharper turning radii
Planes are generally now less likely to take evasive action
Planes have half as much HP
Aircraft cannons/lasers/rockets deal more damage
Bombs dropped by planes now have AoE damage; bombs inherit the plane's velocity
Planes now produce ambient engine noise
Underwater vaults should be slightly easier to notice
Squid ASW mortar fire rate has been improved from 2.5s to 1.75s
Tweaked the appearance of the ocean
In the ship designer, weapons that have nothing obstructing their freedom of motion have more transparent firing arcs
When the "DEAD ANGLE" text is shown, the ship's firing arcs are briefly displayed
Torpedoes have a wider range of motion (from +-40 degrees to +-60)
The small anti-ship rocket has 50% more ammunition
Changed appearances of target lock reticles to more clearly indicate when you can fire
Tactical map icons are now outlined
The "impact warning" circles that some weapons create should be easier to read at dawn and sunset
Ramming ships now imparts an additional force to them
Bugfixes:
Fix bug causing the mouse to be able to leave the display at the start of missions
Hopefully fix a bug causing the mission "Storm Descendant" to be uncompletable. Let me know if you encounter problems!
Fix a bug preventing the player from saving ships if any savefile had no ships
Fix the "1936" destroyer's structures being unable to go on superstructure
Fix homing weapons sometimes homing in on the wrong place
The "Repulsor" special repels planes as well as projectiles
Tweak appearance of shadows in part preview panel
Fix particularly fast torpedo bomber planes being unable to hit anything
Fix ships being weirdly tilted in some cutscenes
Fix a bug causing target info to continue being displayed in photo mode
Fix lines in long-range radar drawing during some cinematics
Tweaked the appearance of torpedoes when they are above the water
Fixed some issues with one of the Apotamkin cinematics
Fix a model bug with the Portland hull
Fix bug causing sound effects to continue playing while transitioning out of combat
Fix a model bug with the Konigsberg bridge
Minor performance improvements
Fix bug causing the radar circles on the pause screen to draw at inappropriate times
Modding:
Ballistic weapons can be set to always use indirect fire
[*]Weapons can be set as having friendly fire
Changed files in this update