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KUR update for 3 February 2022

Patch 16: V 0.8.12 - pull those boots on and get to work!

Share · View all patches · Build 8136874 · Last edited 3 February 2022 – 19:19:19 UTC by Wendy

Patchnotes via Steam Community

Our balls are now able to penetrate your force shields.

-Boot Jump has been fine tuned to be more consistent than ever!
-Updated the Headquarters cutscene with more to come!
-Increased camera clipping distance where appropriate, especially in the Space Station and Kur levels.
-HQ Approach rebalancing and polish.
-Dash can now be used more than once while swimming.
-Increased Tiny Tim ranged attack speed in level 1.
-Arachnobot now shoots rapid fire rather than a slow wave.
-Level 3 has a new secret.

Bug Fixes
-Fixed a number of bugs in the subway hub causing it to load incorrectly in some instances.
-Fixed a bug causing menu buttons not to work when returning to the main menu after death.
-Fixed a number of cutscene bugs including Space Station 1 and Tram Construction.
-Fixed a number of occlusion bugs in Security Bay and Living Quarters.
-Fixed a bug causing Dodge balls not to penetrate the force shield.
-Perfected Engineers now spawn properly.
-Enemies in the subway hub are able to open doors again.

Want to show off them classy kicks? Maybe you're the next John Woo and you need to procure some extra dope robot doves - come chill with us in our discord!

Windows KUR Content Depot 1243521
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