- Breaking contact now uses deck draws rather than actions for timing.
- HypoStims now also use deck draws rather than actions for timing.
- These two effects will automatically clear with sleep, however.
- Police-issue HypoStims are now slightly more effective than grey market ones.
- The system now knows your current style when you get changed (if any).
- Style requirements now used your currently worn style instead of checking all styles that you're wearing.
- Refreshing your style on Manage your life now costs an action.
- Physical mutants now have a couple of convenience options after getting changed.
- Cold showers can now sober you up a little.
- Messing with things no longer deactivates with high pain.
- Tweak hired help card frequency.
- Combat boots now have Style/Punk.
- Fixed not being able to dump a burner on Got trouble in the slums.
- Fixed basic treatment at the clinic not checking your base injury level.
- Fixed some possible minor bugs when getting changed.
- Fixed a bug with murder crew hunts in the Projects always failing.
- Fixed sometimes getting a second socket added when equipping a spike.
- Fixed your breather machine not being available at Eastside Stacks unless it's your home.
- Fixed a max dose of co-codamol not reducing pain.
- Fixed a small problem with the skill training on Your endurance system.
- Fixed access codes sometimes being run more than once on game load.
- A few more typos fixed; thanks for the reports!
Changed files in this update