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Update notes via Steam Community
  • Breaking contact now uses deck draws rather than actions for timing.
  • HypoStims now also use deck draws rather than actions for timing.
  • These two effects will automatically clear with sleep, however.
  • Police-issue HypoStims are now slightly more effective than grey market ones.

  • The system now knows your current style when you get changed (if any).
  • Style requirements now used your currently worn style instead of checking all styles that you're wearing.
  • Refreshing your style on Manage your life now costs an action.
  • Physical mutants now have a couple of convenience options after getting changed.
  • Cold showers can now sober you up a little.
  • Messing with things no longer deactivates with high pain.
  • Tweak hired help card frequency.
  • Combat boots now have Style/Punk.

  • Fixed not being able to dump a burner on Got trouble in the slums.
  • Fixed basic treatment at the clinic not checking your base injury level.
  • Fixed some possible minor bugs when getting changed.
  • Fixed a bug with murder crew hunts in the Projects always failing.
  • Fixed sometimes getting a second socket added when equipping a spike.
  • Fixed your breather machine not being available at Eastside Stacks unless it's your home.
  • Fixed a max dose of co-codamol not reducing pain.
  • Fixed a small problem with the skill training on Your endurance system.
  • Fixed access codes sometimes being run more than once on game load.
  • A few more typos fixed; thanks for the reports!
Windows 64-bit cyberpunkdreams Content Depot 1361681
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Linux 64-bit cyberpunkdreams Linux Depot 1361682
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