- I've added physical and magical damage absorb stats for the armor. These are basically meant to differentiate heavy armor from leather and cloth on lower levels, because on level 5 for example there is no real difference between 1% and 3% damage reduction. On the higher levels of items, these values are less significant
- Increased enemy knockback distance, some of the animations still need to be changed
- Fixed a lot of small bugs in open world
- Added parts category for modding tools, and fixed few bugs with mods
Patch 0.51a
Update notes via Steam Community
A game was just updated with version 0.51a
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