new build 220201 - for main and beta-branch
changelog:
-included all changes from the BETA-Branch into the Main-Branch:
PHYSICS
-added rolling resistance for all cars
-physics will update independent of the current framerate
-set tractive efforts and masses to their real values
-freight items now have their own mass, which is added to the car mass
-added brake feature: when a vehicles's brake is set to 0% the car will start rolling if the incline is steep enough
-added physics settings when hosting a game
-CASUAL: freight has no effect on the total weight of any car
-EASY: freight will have 25% of it's realistic value
-MEDIUM: freight will have 50% of it's realistic value
-HARD: freight will have 75% of it's realistic value
-REALISTIC: freight has it's realistic value
INDUSTRIES
-rebalanced all industry in- and outputs
-sawmill: 1 log = 1 beam + 1 lumber
-iron ore mine: 1 beam + 2 lumber = 5 iron ore
-smelter: 4 cordwood + 2 iron ore = 1 raw iron slab + 2 rails
-coal mine: 1 rail + 2 beam = 10 coal
-ironworks: 1 coal + 4 raw iron + 3 lumber = 4 steel pipe + 16 tool crates
-added lumber as input ressource for ironworks
-oil field: 3 beams + 3 steel pipe + 1 tool crate = 24 crude oil
-refinery: 2 lumber + 1 steel pipe + 12 crude oil = 6 oil barrels
-adjusted freight cargo rewards
logs $10
cordwood $10
beams $24
lumber $12
iron ore $20
rails $ 25
raw iron $25
coal $15
steel pipes $ 40
tools $30
crude oil $25
oil barrels $40
-increased refinery output: 12t crude oil + 2t lumber + 1t steel pipe = 10 barrel oil; 1 oil barrel is 1 barrel of heavy oil. 100% crude oil yields about 11% heavy oil
-adjusted economy output: if one product storage is full, production for the second product will double
-added difficulty setting for industries:
EASY: input x 1, output x 2
MEDIUM: input x 1, output x 1
HARD: input x 2, output x 1
VISUALS / UI / SFX
-changed season to spring
-changed heisler whistle sound
-added missing translations for unload cargo
-added freight mass readout in kg and lbs to freight UI
-fixed wheel rotation speed for low framerates
-added particle effect for tender/tank: if a tender or tank is being filled and has reached it's maximum water capacity a water particle effect will appear
-fixed font size for cooke 260 tender
-adjusted server browser UI
GAMEPLAY
-fixed engine water consumption: boiler will be filled with 2L/s if boiler water level is <= 90%
-adjusted coupler slack to 4cm
-fixed water consumption: water in the boiler is only consumed if the water temperature is >= 100°C/212°F
note: the UI readout and the water glass only show the water level of the boiler! If you want to know the water level of your tank/tender you have to visually inspect the water level in the tank/tender
-player progress is now saved via Steam id and not via Steam user name
-player progress is now tracked on the server when player stats change
-added SaveGameUniqueID to savegame data every time the world is saved
-added SaveGameUniqueWorldID to savegame data when a new world is saved
-added player name array to save file
-locomotives will spawn in with a closed regulator
-wheel spin can now be corrected by lowering the throttle input
-adjusted block size for coal cargo
-adjusted hitbox of freight depot: freight can not get stuck in the roof anymore
-adjusted hitbox of steel bridge, space between columns can be accessed
-added subroutine for re-rail tool: car will not be moved to an overlapping state with another car
The BETA-BRANCH will stay as a separate development branch. Next up we will work on the Client side car issues.
Thank you!
RAILROADS Online! - build 220201
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
Railroads Online Content
Depot 1696811
- Loading history…
Changed files in this update