An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Code
Additions
- Added cvar "inv_ammoweight", sets ammo weight per box and is supported by rulesets (#1258)
Additions for mappers and modders
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Added entity "logic_script_proxy", a bridge between VScript and server plugins
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Added auto-complete to command "ent_create"
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Added command "ent_info_datatable", dumps entity datatable to console
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Added input HideProgress to entity "logic_progress"
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Added server-side "achievement_earned" event
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Entity "logic_progress" now allows StartProgress input while active
VScript
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Added CItem_AmmoBox bindings
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Added CNMRiH_BaseZombie bindings
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Added RulesetManager singleton, with ApplyCvars() function
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Added functions ReadMapKeyValues() & WriteMapKeyValues(), substitutes for unsafe KV file I/O with interface that supports only one file per map
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Added MAX_PLAYERS constant
VScript updates from Mapbase
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Added AI relationship constants
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Added AI_EnemyInfo_t class
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Added animation event constants
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Added animevent_t class
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Added CBaseEntity hook: string OnEntText() - Called every frame when ent_text is enabled on the entity. Return a string to be added to the ent_text printout
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Added CBaseEntity hook: void ModifyEmitSoundParams(params) - Called every time a sound is emitted on this entity, allowing for its parameters to be modified
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Added CBaseEntity hook: void ModifySentenceParams(params) - Called every time a sentence is emitted on this entity, allowing for its parameters to be modified
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Added CBaseEntity hook: void OnKilledOther(victim, info) - Called when the entity kills another entity
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Added command "ent_script_dump", dumps the names and values of entity's script scope to the console
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Added developer cvar check on script documentation registration
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Added EmitSound_t class
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Added function CAI_BaseNPC::GetActivityName()
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Added function CBaseEntity::Activate()
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Added function CreateRope() - Creates a single rope between two entities. Can optionally follow specific attachments
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Added function EmitSoundParamsOn() - Play EmitSound_t params on an entity
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Added functions CBaseEntity::GetSolid() and CBaseEntity::SetSolid()
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Added math functions MatrixScaleBy(), MatrixScaleByZero(), MatrixGetTranslation(), MatrixSetTranslation()
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Added rope constants
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Added sound constants, incl. channels, soundlevels, pitch, etc.
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Updated Squirrel, includes security vulnerability fixes, and a new optional parameter for split() function to skip empty values
Changes
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Death notices now display suicide inflictor in console
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Flattened armored zombie damage scaling for now due to hitbox fix
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Server console now displays NPC killer name
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Shamblers who became runners will now be displayed as such by death notices
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Suiciding while infected now rewards a point if the player won't turn into a zombie
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Updated the localization files
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Weapon is now set as inflictor on gunshot suicides
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Zombies no longer grab noclippers
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Rulesets now allow more additional cvars:
- air_density
- phys_impactforcescale
- phys_pushscale
- phys_speeds
- phys_stressbodyweights
Fixes
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Fixed BecomeRunner input not making shamblers identical to runners (#1281)
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Fixed boards not appearing in supply boxes (#1256)
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Fixed bow kills displaying incorrect death notice
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Fixed chat prefix localization token being printed in dedicated server console
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Fixed crash when inventory is accessed and inv_maxcarry is 0 (#1086)
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Fixed create game dialog not applying server settings (#1275)
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Fixed create game dialog not switching to main page on reload
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Fixed create game dialog stealing input on main menu
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Fixed death tune not playing (#1273)
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Fixed entity "logic_progress" not stopping on input with static progress
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Fixed game event "player_spawn" not firing (#1266)
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Fixed game event "wave_complete" not firing
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Fixed HUD not being reset for previous user of logic_progress entity when reactivated
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Fixed infected Hunter model catapulting on spawn (#1253)
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Fixed music being always muted on focus loss regardless of user options (#1272)
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Fixed npc_zombie_template_maker trying to create invalid entity (#1269)
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Fixed progress bar being stuck after using ShowProgressBarEx user message (#1267)
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Fixed server vulnerability related to VScript
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Fixed several filter entities being ignored (resolves #1255)
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Fixed shifted hitbox indexes by using a code patch (#1257)
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VScript: Fixed "Squirrel VM stack not consistent" error with EntitiesInBox (#1276)
Maps
nmo_anxiety
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Added collisions to RV
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Added glow to dufflebags
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Fixed broken soundscapes
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Fixed key getting stuck under RV (#1254)
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Fixed missing LDR reflections (#1259)
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Fixed players not being able to carry a watermelon to the end
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Fixed RV door sound and animation spam
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Removed unlit sprites from players carrying tools (resolves #1277)
nmo_brooklyn
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Fixed incorrect livery on police car
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Misc. fixes
nmo_cleopas
- Removed forced vignette effect
nmo_rockpit
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Added various details
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Adjusted some item spawns
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Adjusted some runner spawn positions
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Elevator doors will now push players away instead of crushing them
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Fixed items in the elevators being hard to pick up
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Fixed light bleeding through lifting doors
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Improved some clip brushes
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Remade the shed near gate B
nmo_quarantine / nms_ransack / nms_silence
- Misc. fixes
Changed files in this update