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Deadside update for 28 January 2022

Public Test Servers are online!

Share · View all patches · Build 8105710 · Last edited by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

Hello, friends

We’re moving towards a more stable updates rollout and with 0.2.6 we’re introducing open Public Test Servers (PTS). These servers (4x US and 4x Europe) will be opened to everyone prior to the update’s official release. The purpose of these servers is to gather feedback from you on earlier stages of development and ensure the features are tested in the live environment properly. PTS will be wiped with every update if necessary. Currently existing test server will still be available for invites only for the closed testers group.

Open PTS are now live and everyone can try the 0.2.6 update prior to February 1st release!

To connect to PTS:

  • navigate to Beta section in Deadside properties in Steam
  • switch to “public_test_server” branch
  • wait for the update to finish and launch the game
  • connect to one of the PTS official servers available depending on your location

To switch back to Live servers:

  • navigate to Beta section in Deadside properties in Steam
  • switch to “None” branch
  • wait for the update to finish and launch the game
  • connect to one of the Live official servers available depending on your location

Feedback from the community helps to make the game better, and your reports are especially important at the testing stage, as they allow us to make the necessary changes quickly.
Create topics in the Test section on the Steam forum or in the #feedback-pts channel on our server in Discord.

Forum
https://steamcommunity.com/app/895400/discussions/8/
Discord
https://discordapp.com/invite/D5H8qSX

New features:

  • New respawn system. All players can now choose a respawn point from available ones on the respawn screen map. Every point has a cooldown that is currently set to 5:00min, but it will be tweaked in further updates based on the statistics and your feedback.
    We’ve got a lot of feedback regarding the removal of Dog Tags during the closed testing of the new respawn system. We want to ensure you that Dog Tags will be back in a separate game mechanics that is currently in development.
    Over the course of the next updates we will be adding more respawn points to even out their density across the map
    Next update will feature even more player control over respawns with the player-crafted markers.
  • Steam Audio. Its integration brings a significant improvement for environment sounds spacial positioning. Now it’s easier to determine the range and direction from which the shot been fired from.
  • You can learn more about this from the article Steam Audio
  • Base building availability zones expanded
  • New location “Silo” - between lower Safe Zone and Dubovoy
  • New furniture added to houses interior
  • World map icons redesign
  • “Press Enter” death screen removed

Bugs fixed:

  • Maklok lake not making sounds when walking on the shoreline
  • Main menu changes to the sound settings are not applied upon server connection
  • Map legend’s position is shifted on the spawn screen
  • Player’s body marker info is missing from the map’s legend
  • Boxes used for craft no longer have collision
  • Player’s Base will be destroyed if the owner or registered person has no logins to the server within a week
  • Traders have wrong items count if this item was added to the starter kit
  • Wrong number of logs displayed in the message after player cuts down a tree
  • Autorun works with main menu opened
  • Game menu and Chat windows remain opened after player’s death
  • Right click menu is not always properly opened upon right mouse button click
  • Wrong items spawn cooldown after moving an item into the crafted box
  • Sometimes weapon modifiers placed in inventory work incorrectly
  • Sometimes player gets disconnected when shuffling certain items in inventory
  • Markers are not fully visible at the edges of the screen
  • ADS mode can get stuck after Esc is pressed
  • Render distance is too low for crates on player’s bases
  • Foam on water on Mid and Low graphics settings
  • PLayer can fall under the map when clinging to a concrete well
  • Various graphical content issues

Changed depots in public_test_server branch

View more data in app history for build 8105710
Deadside Content Depot 895401
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