**
Neutral camps
Camps are located on neutral sectors. There are various types of undead in the camps:**
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Skeleton Warrior (fast and weak infantry with huge ranged defence)
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Zombie Warrior (slow and tenacious infantry)
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Zombie Archer (slow and strong unit)
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Skeleton Mage (strong long-range mage)
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Mounted Zombie (tenacious and fast cavalry)
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Necromancer (powerful long-range cavalry mage)
When you defeat camps you get various random trophies:
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Resources
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Technologies
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Necrotic gifts (only way to get)
**
Necromancer's Lair
**
Pick the perfect combination of troops to go to the lair.
Defeat an army of rising undead as one of the three races to protect the continent from darkness.
**
Rework of Divine Gifts
When accepting the gift you can choose one of five random gifts. Each gift has its own negative effect. These effects vary by strength:**
-
Slight
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Average
-
Severe
The negative effect is random, but is 1 of 3 types:
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Economic
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Defensive
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Offensive
Gifts that have been removed:
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Gift of confidence
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Gift of swiftness
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Gift of greed
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Gift of hardness
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Gift of rage
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Gift of ferocity
New gifts:
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Bone armor
First enemy attack vs each of your units will be decreased by 40%. -
Necrotic factory
Each turn creates 2 Skeleton Warriors in capital. Permanently reduces population growth by 1. -
Immortal army
20% of dead units rise up as Zombie Warrior. -
Amulet of corruption
In battles with your hero, the enemy squad takes 3 pure damage for each unit at the end of each turn. -
Necronomicon
Each turn creates 2 Skeleton Mages in capital. Permanently reduces population growth by 2.
**
Balance changes
Gifts
Frozen magic:**
- multiplier:
10%-> 15%
Reforging:
- multiplier:
3%-> 5%
Earth fury:
- power:
2-> 3
Interface improvements
-
During the preparation for the battle, cells available to unit placement turn yellow.
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During the battle, cells available for movement turn green.
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Added gifts descriptions in the battle log.
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Added the player list in the session.
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Many small changes.
Changed files in this update