Neutral camps
Camps are located on neutral sectors. There are various types of undead in the camps:
- Skeleton Warrior (fast and weak infantry with huge ranged defence)
- Zombie Warrior (slow and tenacious infantry)
- Zombie Archer (slow and strong unit)
- Skeleton Mage (strong long-range mage)
- Mounted Zombie (tenacious and fast cavalry)
- Necromancer (powerful long-range cavalry mage)
When you defeat camps you get various random trophies:
- Resources
- Technologies
- Necrotic gifts (only way to get)
Necromancer's Lair
Pick the perfect combination of troops to go to the lair.
Defeat an army of rising undead as one of the three races to protect the continent from darkness.
Rework of Divine Gifts
When accepting the gift you can choose one of five random gifts. Each gift has its own negative effect. These effects vary by strength:
- Slight
- Average
- Severe
The negative effect is random, but is 1 of 3 types:
- Economic
- Defensive
- Offensive
Gifts that have been removed:
- Gift of confidence
- Gift of swiftness
- Gift of greed
- Gift of hardness
- Gift of rage
- Gift of ferocity
New gifts:
- Bone armor
First enemy attack vs each of your units will be decreased by 40%.
- Necrotic factory
Each turn creates 2 Skeleton Warriors in capital. Permanently reduces population growth by 1.
- Immortal army
20% of dead units rise up as Zombie Warrior.
- Amulet of corruption
In battles with your hero, the enemy squad takes 3 pure damage for each unit at the end of each turn.
- Necronomicon
Each turn creates 2 Skeleton Mages in capital. Permanently reduces population growth by 2.
Balance changes
Gifts
Frozen magic:
- multiplier:
10%-> 15%
Reforging:
- multiplier:
3%-> 5%
Earth fury:
- power:
2-> 3
Interface improvements
- During the preparation for the battle, cells available to unit placement turn yellow.
- During the battle, cells available for movement turn green.
- Added gifts descriptions in the battle log.
- Added the player list in the session.
- Many small changes.
Changed files in this update