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Deformity update for 28 January 2022

Update 1.1.0 Necromancy Revival

Share · View all patches · Build 8101981 · Last edited 28 January 2022 – 14:59:46 UTC by Wendy

Patchnotes via Steam Community

**

Neutral camps


Camps are located on neutral sectors. There are various types of undead in the camps:**

  • Skeleton Warrior (fast and weak infantry with huge ranged defence)
  • Zombie Warrior (slow and tenacious infantry)
  • Zombie Archer (slow and strong unit)
  • Skeleton Mage (strong long-range mage)
  • Mounted Zombie (tenacious and fast cavalry)
  • Necromancer (powerful long-range cavalry mage)

When you defeat camps you get various random trophies:

  • Resources
  • Technologies
  • Necrotic gifts (only way to get)

**

Necromancer's Lair

**
Pick the perfect combination of troops to go to the lair.
Defeat an army of rising undead as one of the three races to protect the continent from darkness.

**

Rework of Divine Gifts


When accepting the gift you can choose one of five random gifts. Each gift has its own negative effect. These effects vary by strength:**

  • Slight
  • Average
  • Severe

The negative effect is random, but is 1 of 3 types:

  • Economic
  • Defensive
  • Offensive

Gifts that have been removed:

  • Gift of confidence
  • Gift of swiftness
  • Gift of greed
  • Gift of hardness
  • Gift of rage
  • Gift of ferocity

New gifts:

  • Bone armor
    First enemy attack vs each of your units will be decreased by 40%.
  • Necrotic factory
    Each turn creates 2 Skeleton Warriors in capital. Permanently reduces population growth by 1.
  • Immortal army
    20% of dead units rise up as Zombie Warrior.
  • Amulet of corruption
    In battles with your hero, the enemy squad takes 3 pure damage for each unit at the end of each turn.
  • Necronomicon
    Each turn creates 2 Skeleton Mages in capital. Permanently reduces population growth by 2.

**

Balance changes


Gifts


Frozen magic:**

  • multiplier: 10% -> 15%

Reforging:

  • multiplier: 3% -> 5%

Earth fury:

  • power: 2 -> 3

Interface improvements

  • During the preparation for the battle, cells available to unit placement turn yellow.
  • During the battle, cells available for movement turn green.
  • Added gifts descriptions in the battle log.
  • Added the player list in the session.
  • Many small changes.
Windows Deformity Content Depot 1767781
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