Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

FIXES & IMPROVEMENTS


Boomerang:

  • Fixed and improved many collision and positional checks.

Boomerang + Multishot:

  • Added a max distance check of 3.25 blocks when seeking an additional enemy. This prevents the boomerang from traversing across the screen too far undesirably.



Online Co-op:

  • Increased debug logging, especially for room transitions – still investigating a rare error that can occur.

  • Added checks to ensure master NetIDs can't be created client-side when playing online.

Zaeries:

  • Improved collision detection with shields and walls.

  • Added minimum bounceback velocities when the buzzsaw collides with a creature, shield, or wall. Zaeries should bounce back more reliably now.



  • Fixed an issue where saving a game with a death-spiralling Zaerie would have the Zaerie be alive when the saved game was loaded.

Other fixes:

  • Improved hit detection for projectiles and flail balls.

  • Fixed an error in the menus when a category became empty.

  • Fixed an error when a Stun Bomb collided with an enemy on first frame.

  • Fixed an error with creature states.

  • Fixed sprite ordering issues with giblet body parts.
Windows 64-bit Tallowmere2_Win64 Depot 655742
  • Loading history…
macOS 64-bit Tallowmere2_Mac64 Depot 655743
  • Loading history…
Linux 64-bit Tallowmere2_Lin64 Depot 655744
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link