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WORLD OF PARANOIA update for 27 January 2022

UPDATE #15 - VERSION V.1.0 IS HERE!

Share · View all patches · Build 8099640 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

It's been a long journey, but finally version 1.0 is here!

This is not the end of the road, as the game will receive regular updates.

This version, now complete, brings a staggering amount of new content.

Here is the changelog v1.0:
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  • New technology: Ion Energy (level 3)
  • New technology: Re-Education 2.0 (level 3)
  • New technology: New Materials (level 4)
  • New technology: New Electric Brain (level 4)
  • New technology: Androids 2.0 (level 4)
  • New technology: Shield 2.0 (level 4)
  • New technology: The art of modern war (level 4)
  • New technology: Bomb 2.0 (level 4)
  • New technology: Robotic Cranes 2.0 (level 4)
  • New Secret Society: THE NEW ORDER
  • New Secret Society: GENESISTS
  • New Secret Society: FREELOVERS
  • New Secret Society: MYSTERY SOCIETY
  • New punishment: Re-education
  • New event: If 'THE MATRIZ' is built, citizens will be able to connect to it voluntarily by becoming DREAMERS
  • New event: Some smugglers can now make homemade alcohol and cause some of your citizens to become alcoholics
  • New event: A new event can now inform you of enemy spy activity in your complex
  • New event: you are now informed when a citizen is being influenced by your subliminal posters
  • New event: Freelovers stop your war plans.
  • New event: A new event now informs you when a citizen with an alcohol problem becomes addicted
  • New task: Re-educate any citizen
  • New task: Apply electroshock
  • New task: Build a new electric eye
  • New task: Build a new lab robot
  • New task: Drop the atomic bomb
  • New dilemma: Build a new electric eye
  • New dilemma: Re-educating citizen HAPPINESS
  • New dilemma: Re-educating citizen LIBERTY
  • New dilemma: Re-educating citizen LOVE
  • New dilemma: Citizen asks for drugged drinks
  • New dilemma: Citizen asks for spice
  • New dilemma: Information about how many smugglers there are in your complex
  • New dilemma: Selling a citizen for 1500 materials
  • New dilemma: Building a new combat robot
  • New dilemma: Reducing the research
  • New dilemma: Genesists ask you to stop your research
  • New dilemma: Building a shield

IMPROVEMENTS

  • The alert system now takes more parameters into account when alerting the player, making it more accurate and less annoying.
  • Improved the system for calculating the science generated.
  • Now, a member of the secret society DREAMERS, will always return to the virtual world 'MATRIZ' as soon as possible, reducing his productivity to 0.
  • Now if the secret society CULT OF SIRIUS believes that you are their god and you punish one of their members, they stop believing in you.
  • A citizen who spends time inside THE MATRIZ will always increase his happiness to 100 and reduce his freedom to 0.
  • A new code ensures that DREAMERS cannot increase their productivity in any way.
  • Many small improvements in texts, which now look complete, or placement of various objects.
  • More phrases for the happy rooms!

CHANGES

  • Logan's law becomes a level 4 technology
  • Improved materials becomes a level 4 technology
  • The cost of the shield has been changed. 3000 -> 2500
  • Now when you build subliminal posters, you build 3 in the same action
  • Increased the amount of synthetic food you get per action. 100 -> 250
  • Reduced the cost of weapons from 300 to 250.
  • The symbol of the DREAMERS has changed
  • The Gargle drink is called Grog now
  • The description of the CLONE CHAMBERS technology has been modified.

BUGFIXES

  • Fixed a bug that made security level 3 technologies less expensive to research
  • Fixed a bug where if a player was tasked with building a mining robot, and a mining robot was destroyed that turn, the task could not be completed
  • Fixed a bug where every turn a citizen destroyed one of your electric eyes
  • Fixed a bug where Cult of Sirius traitors would not show their secret society when discovered.
  • Fixed an issue that allowed your spy to always reduce enemy power by 20
  • Fixed a bug where building 'THE MATRIZ' did not purge crimes from citizens (it worked well with secret societies, happiness and liberty).
  • Fixed an issue where the influence of your war spy on the enemy could be calculated twice
  • Fixed a bug in the 'prepare atomic bomb' task that would give the task as not completed if the player's preparation was successful in getting the bomb ready that same turn
  • Fixed a bug that prevented THE HUMAN BATTERIES from being displayed in the list of discovered technologies
  • Fixed a bug where ELECTRIC EYES was not displayed in the list of completed technologies
  • Corrected Brain Implant text indicating that the probability of death of a citizen is 20% when it is actually 15%.
  • Some typos in texts of the tutorial
  • Some typos fixed

Thanks to all the citizens who have helped me in this project! Thank you, thank you very much.

Destroy all traitors!

WORLD OF PARANOIA Content Depot 1720741
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