Quick patch to fix some things
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Changed backend system for controllers. This should be way more efficient and responsive. Hopefully fixing issues with eaten inputs.
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More optimization of redundant code, improving performance
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Fixed a bug that spawned your thrown sword too far back resulting in you teleporting to the same teleportation point over and over.
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Rare bug where you couldn't finish the level and restart
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You can't bind the same key twice. Note, if you do mess up your controls, either hold P on rebind screen or edit the keybind.ini in the game folder.
Let me know if something broke or needs to be improved, use the Steam forums or www.twitter.com/velocitynoodle
Changed files in this update