Ok here are the actual patch notes :P
- Big improvements to loading times, especially on Switch. Smaller areas won’t notice it much, but the larger areas are now loading 25-35% faster.
- Adding a Stash Box and a Crafting Workbench to Umbral Lethea, so you can actually prep for the final boss fight.
- The Night Countdown music track now carries across scene transitions.
- Rebalancing how many Spritelings are automatically killed if a PC dies at night (was too punishing before).
- Making Spriteling Cap upgrades cost more in Adventurer mode.
- Making Lotblops a little harder in Adventurer mode.
- In Frostfields, adding a little safety wall around that first Crud puddle, so Spritelings don’t accidentally die so much in it.
- Giving the player a bunch of Spritelings back automatically at the start of the post game, for certain reasons that will be clear if you’ve beaten the game already.
- Fixing an issue at low framerates where Spritelings would jitter back to the PC after finishing a pushable that was followed by a mini “puzzle complete” cutscene.
- Fixing issue where Spritelings who dropped off the pearl in Crystalfall Coast wouldn't return from the warp pad, nor respond to soft pull.
- Fixing an issue where certain controllers couldn’t get through Title login.
- Fixing rare issue where Spritelings will sometimes show in the wrong place on the map.
- Fixing issue where PC could run in place when interacting with a Grove building straight out of a run.
- Fixing some camera jumpiness at the beginning of the final boss fight.
- Fixing the save logo animation cutting off early.
- Fixing speech bubble not showing up for a certain Dream character.
- Fixing weird rectangular fog-of-war chunk in the Undergrowth map.
- Retro fix to rare players who acquired a Spriteling type but that type isn’t accessible anywhere, because their herd was over-full at the time. (Also preventing the “over-full herd” bug from even happening anymore.)
- Adding a safety recheck to popping the Cats achievement.
Changed files in this update