- Experimental controller support (still need mouse in menus)
- Added settings for antialiasing
- UI improvements
- New fall-damage calculation
- Small tweaks to dash duration and speed
- Weapon fires only one projectile
- Added popup to confirm resolution changes, with autoreset if you don't confirm after some time
- Some sounds (mines/damage) were incorrectly affected by reverb
- Damage sounds were not affected by volume set in settings
- Fixed missing UI sounds in settings menu
- Broken sentries were still triggering combat music
- Environment changes, collision fixes
- Fix some issues related to movement, and rover sticking to walls too much
- Cancelling aim animation is smoother
- Many fixes related to pickups
- Combat music was still playing during end cutscene
- Crosshair was visible in photomode
- Crosshair was getting stuck in photomode and when pausing the game
- Damage of liquid pools is applied correctly
- Some textures didn't load at the correct resolution
- Tweaked behaviour of some enemies
- Guards statues puzzle remained interactable after being solved, also the statues now turn slowly instead of instantly snapping to new rotations
- Other bug fixes and smaller changes
Update 0.3.0
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SILO27: Crashlanded Playtest Content
Depot 1805551
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