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  • Experimental controller support (still need mouse in menus)
  • Added settings for antialiasing
  • UI improvements
  • New fall-damage calculation
  • Small tweaks to dash duration and speed
  • Weapon fires only one projectile
  • Added popup to confirm resolution changes, with autoreset if you don't confirm after some time
  • Some sounds (mines/damage) were incorrectly affected by reverb
  • Damage sounds were not affected by volume set in settings
  • Fixed missing UI sounds in settings menu
  • Broken sentries were still triggering combat music
  • Environment changes, collision fixes
  • Fix some issues related to movement, and rover sticking to walls too much
  • Cancelling aim animation is smoother
  • Many fixes related to pickups
  • Combat music was still playing during end cutscene
  • Crosshair was visible in photomode
  • Crosshair was getting stuck in photomode and when pausing the game
  • Damage of liquid pools is applied correctly
  • Some textures didn't load at the correct resolution
  • Tweaked behaviour of some enemies
  • Guards statues puzzle remained interactable after being solved, also the statues now turn slowly instead of instantly snapping to new rotations
  • Other bug fixes and smaller changes
SILO27: Crashlanded Playtest Content Depot 1805551
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