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Gamedec - Definitive Edition update for 27 January 2022


Share · View all patches · Build 8096944 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community


New year, new challenges, and of course, new content and improvements! As we have leaked a little bit of information on what's going to happen in 2022, today, we focus on the patch 1.4, which is now LIVE :) This Patch Notes will be pretty extensive, so grab a coffee, some snacks and check what's fixed! 🔥


  • A Traditional Chinese translation was implemented - there is a one bugged codex entry which appears to be not translated, we're aware of this and already working on it :)

  • Fixed some major issues with the Player’s Character location after loading a save on various levels

  • Fixed some major issues with NPCs not following the Player’s Character on various levels

  • Improved audio on loading screens

  • Added missing translations to some Codex entries

  • Fixed some issues with loading NPC’s avatar’s during the dialogue

  • Tooltips on Aspects will appear again in the Professions menu

  • Fixed an issue with the dissapearing NPCs names in Codex

  • Improved the text visibility in 720p resolution

  • Improved ending’s graphics in the resolutions 1280x720 and 1152x864

  • Improved save menu graphics in the resolutions 1280x1024 and 1280x768

  • Fixed some minor language issues in the Options menu

  • The controls graphic in Options menu was improved

  • Fixed some formatting issues in Deduction menu

  • The Player’s Character won’t randomly pass through a wall anymore

  • Improved audio while going through dialogue with keyboard

  • Fixed issues with broken formatting in the text

  • Fixed some spelling issues and typos across all game

  • The double “Open” button in Deduction menu won’t appear anymore

  • After choosing a deduction suggestion from the dialogue, the Deduction menu will now close automatically

  • After buying the Profession from the suggestion in dialogue, the Profession Menu will now close automatically

  • Improved navigating between links in Codex

  • Fixed an issue with random appearing double icons on the left side of the screen

  • Fixed the Character Creation screen – the text in the French version won’t overlap boxes anymore

  • Fixed notifications in Codex

  • Placement of some general tutorials was improved

Like Father Like Son:

  • It won’t be possible to move the Character around while getting up from the bed anymore

  • Ramon will no longer be lying down and getting up rapidly before an interaction

  • Fixed some issues with two NPCs not re-appearing after a certain interation

  • Fixed an issue in which interaction with Ken wasn’t possible

  • The card trick interaction won’t appear again after taking the cards

  • The Player’s Character won’t be blocked after watching the card trick anymore

  • The Player’s Character won’t be blocked after being in a dialogue for too long

  • The NPC’s animation in the Theatre won’t be so glitchy anymore

  • The additional inventory slot was added

  • The music and audio effects in the Theatre and Rooftops was improved

  • Player’s Character won’t collect information from a different deduction than chosen one

  • Finding an NPC’s true nickname will now affect the dialogue with Ken

  • The NPC will now remember seeing the Unicorn

  • Some additional codex entries were added

Harvest Time:

  • Fixed an issue with the black screen appearing after choosing to go back to the Apartment

  • If the game was reloaded after restoring power in the Apartment, the light will remain on

  • The dialogue about the job in the e-mail won’t repeat anymore during the same interaction

  • Improved branching near the case finale

  • Saving on the train’s platform won’t be teleporting the Player’s Character to the graveyard after reloading anymore

  • Added an additional way to leave the graveyard

  • The achievement for getting the maxiumum progress on the Farm will now be counted as intended

  • The hay won’t appear on the middle of the road after making a save in the city

  • The Player’s Character won’t be invisible after jumping from the roof

  • Some case-specific tutorials were moved to the different places

  • The sounds from graveyard won’t be appearing after returning to the city

  • The quest with meeting the Sheriff at sundown was improved

  • Audio improvements

  • The Player’s Character won’t walk slowly after talking to a NPC

  • The dialogue line which was supposed to be Player Character’s won’t appear as Stanley’s

  • Lea Anne’s and Fruit Hilda’s speech buuble won’t re-appear after reloading the game

  • The NPC’s shield will now dissapear after the duel

  • Fixed collision on a cactus

  • Fixed some issues with triggering an exploit on the Farm after reloading a save while harvesting

Fallen Hero:

  • Fixed broken interaction in the investigation

  • Audio improvements

  • Fixed some issues with clues at the Bar

  • Quest from the Captain will be dissapearing from the quest log after completing

  • Improved some fail and win conditions in the quest with Bob and Rhonda

  • Achievement connected with the investigation was fixed

Knight’s Code:

  • The music near the Tree won’t cut rapidly anymore

  • The Player’s Character will no longer be able to interact with the Forge if the inventory is empty

  • It won’t be possible to throw every item from the inventory to bonfire in the Forge

  • The information about having to complete quest from the NPC after taking another one is now more clear

  • The quest with Staid Beetle was improved. The conversation will no longer lead to a blocker

  • Some additional informations about the gamepad controls in the Jail minigame was added

  • It won’t be possible to repeat a dialogue line with a NPC, which affected the relationship with him

  • The item while eavesdropping interaction will be visible

  • Fixed collision on Umbra’s house

Axis Mundi:

  • Fixed an issue with failing to load a cutscene on the end of the case

  • Added some new audio content

  • The game won’t crash randomly after talking to Jester anymore

  • The tutorial in the Gallery will now be visible

  • The tutorial will now have new graphics

  • The Player’s Character will not change their place in the final cutscene anymore

  • The Player’s Character rotation during the jump was improved

  • Added some new sound effects in the Haggis Office and the Labyrinth

  • The Player’s Character won’t be able to fall off of the boundaries

  • An issue with inactive deduction was fixed

  • Fixed an issue with Jester not disappearing when he is supposed to

Paradise Lost:

  • Audio improvements

  • The dialogue with an Eagle was improved and fixed

  • Fixed NPC’s avatar in The Vault

  • Fixed collision of the car

  • The dialogue which was supposed to be Player Character’s thought is not visible as NPC’s dialogue anymore

We have fixed a lot of issues reported by you through our social media, Discord channel, and Steam discussions; we're grateful for your assistance ❤️

See you very soon! 😊

Team Gamedec

Windows 64-bit Gamedec Content Depot 917721
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Windows 64-bitSimplified Chinese Gamedec - Chinise Simplified Depot 917722
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Windows 64-bitTraditional Chinese Gamedec - Chinese Traditional Depot 917723
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