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Detectives!

New year, new challenges, and of course, new content and improvements! As we have leaked a little bit of information on what's going to happen in 2022, today, we focus on the patch 1.4, which is now LIVE :) This Patch Notes will be pretty extensive, so grab a coffee, some snacks and check what's fixed! 🔥



General:

- A Traditional Chinese translation was implemented - there is a one bugged codex entry which appears to be not translated, we're aware of this and already working on it :)

- Fixed some major issues with the Player’s Character location after loading a save on various levels

- Fixed some major issues with NPCs not following the Player’s Character on various levels

- Improved audio on loading screens

- Added missing translations to some Codex entries

- Fixed some issues with loading NPC’s avatar’s during the dialogue

- Tooltips on Aspects will appear again in the Professions menu

- Fixed an issue with the dissapearing NPCs names in Codex

- Improved the text visibility in 720p resolution

- Improved ending’s graphics in the resolutions 1280x720 and 1152x864

- Improved save menu graphics in the resolutions 1280x1024 and 1280x768

- Fixed some minor language issues in the Options menu

- The controls graphic in Options menu was improved

- Fixed some formatting issues in Deduction menu

- The Player’s Character won’t randomly pass through a wall anymore

- Improved audio while going through dialogue with keyboard

- Fixed issues with broken formatting in the text

- Fixed some spelling issues and typos across all game

- The double “Open” button in Deduction menu won’t appear anymore

- After choosing a deduction suggestion from the dialogue, the Deduction menu will now close automatically

- After buying the Profession from the suggestion in dialogue, the Profession Menu will now close automatically

- Improved navigating between links in Codex

- Fixed an issue with random appearing double icons on the left side of the screen

- Fixed the Character Creation screen – the text in the French version won’t overlap boxes anymore

- Fixed notifications in Codex

- Placement of some general tutorials was improved

Like Father Like Son:

- It won’t be possible to move the Character around while getting up from the bed anymore

- Ramon will no longer be lying down and getting up rapidly before an interaction

- Fixed some issues with two NPCs not re-appearing after a certain interation

- Fixed an issue in which interaction with Ken wasn’t possible

- The card trick interaction won’t appear again after taking the cards

- The Player’s Character won’t be blocked after watching the card trick anymore

- The Player’s Character won’t be blocked after being in a dialogue for too long

- The NPC’s animation in the Theatre won’t be so glitchy anymore

- The additional inventory slot was added

- The music and audio effects in the Theatre and Rooftops was improved

- Player’s Character won’t collect information from a different deduction than chosen one

- Finding an NPC’s true nickname will now affect the dialogue with Ken

- The NPC will now remember seeing the Unicorn

- Some additional codex entries were added



Harvest Time:

- Fixed an issue with the black screen appearing after choosing to go back to the Apartment

- If the game was reloaded after restoring power in the Apartment, the light will remain on

- The dialogue about the job in the e-mail won’t repeat anymore during the same interaction

- Improved branching near the case finale

- Saving on the train’s platform won’t be teleporting the Player’s Character to the graveyard after reloading anymore

- Added an additional way to leave the graveyard

- The achievement for getting the maxiumum progress on the Farm will now be counted as intended

- The hay won’t appear on the middle of the road after making a save in the city

- The Player’s Character won’t be invisible after jumping from the roof

- Some case-specific tutorials were moved to the different places

- The sounds from graveyard won’t be appearing after returning to the city

- The quest with meeting the Sheriff at sundown was improved

- Audio improvements

- The Player’s Character won’t walk slowly after talking to a NPC

- The dialogue line which was supposed to be Player Character’s won’t appear as Stanley’s

- Lea Anne’s and Fruit Hilda’s speech buuble won’t re-appear after reloading the game

- The NPC’s shield will now dissapear after the duel

- Fixed collision on a cactus

- Fixed some issues with triggering an exploit on the Farm after reloading a save while harvesting

Fallen Hero:

- Fixed broken interaction in the investigation

- Audio improvements

- Fixed some issues with clues at the Bar

- Quest from the Captain will be dissapearing from the quest log after completing

- Improved some fail and win conditions in the quest with Bob and Rhonda

- Achievement connected with the investigation was fixed



Knight’s Code:

- The music near the Tree won’t cut rapidly anymore

- The Player’s Character will no longer be able to interact with the Forge if the inventory is empty

- It won’t be possible to throw every item from the inventory to bonfire in the Forge

- The information about having to complete quest from the NPC after taking another one is now more clear

- The quest with Staid Beetle was improved. The conversation will no longer lead to a blocker

- Some additional informations about the gamepad controls in the Jail minigame was added

- It won’t be possible to repeat a dialogue line with a NPC, which affected the relationship with him

- The item while eavesdropping interaction will be visible

- Fixed collision on Umbra’s house

Axis Mundi:

- Fixed an issue with failing to load a cutscene on the end of the case

- Added some new audio content

- The game won’t crash randomly after talking to Jester anymore

- The tutorial in the Gallery will now be visible

- The tutorial will now have new graphics

- The Player’s Character will not change their place in the final cutscene anymore

- The Player’s Character rotation during the jump was improved

- Added some new sound effects in the Haggis Office and the Labyrinth

- The Player’s Character won’t be able to fall off of the boundaries

- An issue with inactive deduction was fixed

- Fixed an issue with Jester not disappearing when he is supposed to

Paradise Lost:

- Audio improvements

- The dialogue with an Eagle was improved and fixed

- Fixed NPC’s avatar in The Vault

- Fixed collision of the car

- The dialogue which was supposed to be Player Character’s thought is not visible as NPC’s dialogue anymore

We have fixed a lot of issues reported by you through our social media, Discord channel, and Steam discussions; we're grateful for your assistance ❤️

See you very soon! 😊

Team Gamedec
Windows 64-bit Gamedec Content Depot 917721
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Windows 64-bitSimplified Chinese Gamedec - Chinise Simplified Depot 917722
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Windows 64-bitTraditional Chinese Gamedec - Chinese Traditional Depot 917723
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