Detectives!
New year, new challenges, and of course, new content and improvements! As we have leaked a little bit of information on what's going to happen in 2022, today, we focus on the patch 1.4, which is now LIVE :) This Patch Notes will be pretty extensive, so grab a coffee, some snacks and check what's fixed! 🔥
General:
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A Traditional Chinese translation was implemented - there is a one bugged codex entry which appears to be not translated, we're aware of this and already working on it :)
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Fixed some major issues with the Player’s Character location after loading a save on various levels
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Fixed some major issues with NPCs not following the Player’s Character on various levels
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Improved audio on loading screens
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Added missing translations to some Codex entries
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Fixed some issues with loading NPC’s avatar’s during the dialogue
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Tooltips on Aspects will appear again in the Professions menu
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Fixed an issue with the dissapearing NPCs names in Codex
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Improved the text visibility in 720p resolution
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Improved ending’s graphics in the resolutions 1280x720 and 1152x864
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Improved save menu graphics in the resolutions 1280x1024 and 1280x768
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Fixed some minor language issues in the Options menu
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The controls graphic in Options menu was improved
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Fixed some formatting issues in Deduction menu
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The Player’s Character won’t randomly pass through a wall anymore
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Improved audio while going through dialogue with keyboard
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Fixed issues with broken formatting in the text
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Fixed some spelling issues and typos across all game
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The double “Open” button in Deduction menu won’t appear anymore
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After choosing a deduction suggestion from the dialogue, the Deduction menu will now close automatically
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After buying the Profession from the suggestion in dialogue, the Profession Menu will now close automatically
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Improved navigating between links in Codex
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Fixed an issue with random appearing double icons on the left side of the screen
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Fixed the Character Creation screen – the text in the French version won’t overlap boxes anymore
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Fixed notifications in Codex
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Placement of some general tutorials was improved
Like Father Like Son:
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It won’t be possible to move the Character around while getting up from the bed anymore
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Ramon will no longer be lying down and getting up rapidly before an interaction
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Fixed some issues with two NPCs not re-appearing after a certain interation
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Fixed an issue in which interaction with Ken wasn’t possible
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The card trick interaction won’t appear again after taking the cards
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The Player’s Character won’t be blocked after watching the card trick anymore
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The Player’s Character won’t be blocked after being in a dialogue for too long
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The NPC’s animation in the Theatre won’t be so glitchy anymore
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The additional inventory slot was added
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The music and audio effects in the Theatre and Rooftops was improved
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Player’s Character won’t collect information from a different deduction than chosen one
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Finding an NPC’s true nickname will now affect the dialogue with Ken
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The NPC will now remember seeing the Unicorn
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Some additional codex entries were added
Harvest Time:
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Fixed an issue with the black screen appearing after choosing to go back to the Apartment
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If the game was reloaded after restoring power in the Apartment, the light will remain on
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The dialogue about the job in the e-mail won’t repeat anymore during the same interaction
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Improved branching near the case finale
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Saving on the train’s platform won’t be teleporting the Player’s Character to the graveyard after reloading anymore
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Added an additional way to leave the graveyard
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The achievement for getting the maxiumum progress on the Farm will now be counted as intended
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The hay won’t appear on the middle of the road after making a save in the city
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The Player’s Character won’t be invisible after jumping from the roof
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Some case-specific tutorials were moved to the different places
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The sounds from graveyard won’t be appearing after returning to the city
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The quest with meeting the Sheriff at sundown was improved
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Audio improvements
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The Player’s Character won’t walk slowly after talking to a NPC
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The dialogue line which was supposed to be Player Character’s won’t appear as Stanley’s
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Lea Anne’s and Fruit Hilda’s speech buuble won’t re-appear after reloading the game
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The NPC’s shield will now dissapear after the duel
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Fixed collision on a cactus
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Fixed some issues with triggering an exploit on the Farm after reloading a save while harvesting
Fallen Hero:
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Fixed broken interaction in the investigation
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Audio improvements
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Fixed some issues with clues at the Bar
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Quest from the Captain will be dissapearing from the quest log after completing
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Improved some fail and win conditions in the quest with Bob and Rhonda
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Achievement connected with the investigation was fixed
Knight’s Code:
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The music near the Tree won’t cut rapidly anymore
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The Player’s Character will no longer be able to interact with the Forge if the inventory is empty
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It won’t be possible to throw every item from the inventory to bonfire in the Forge
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The information about having to complete quest from the NPC after taking another one is now more clear
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The quest with Staid Beetle was improved. The conversation will no longer lead to a blocker
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Some additional informations about the gamepad controls in the Jail minigame was added
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It won’t be possible to repeat a dialogue line with a NPC, which affected the relationship with him
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The item while eavesdropping interaction will be visible
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Fixed collision on Umbra’s house
Axis Mundi:
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Fixed an issue with failing to load a cutscene on the end of the case
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Added some new audio content
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The game won’t crash randomly after talking to Jester anymore
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The tutorial in the Gallery will now be visible
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The tutorial will now have new graphics
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The Player’s Character will not change their place in the final cutscene anymore
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The Player’s Character rotation during the jump was improved
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Added some new sound effects in the Haggis Office and the Labyrinth
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The Player’s Character won’t be able to fall off of the boundaries
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An issue with inactive deduction was fixed
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Fixed an issue with Jester not disappearing when he is supposed to
Paradise Lost:
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Audio improvements
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The dialogue with an Eagle was improved and fixed
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Fixed NPC’s avatar in The Vault
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Fixed collision of the car
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The dialogue which was supposed to be Player Character’s thought is not visible as NPC’s dialogue anymore
We have fixed a lot of issues reported by you through our social media, Discord channel, and Steam discussions; we're grateful for your assistance ❤️
See you very soon! 😊
Team Gamedec
Changed files in this update