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Update notes via Steam Community

Additions

  • Sea bridges tiles. 3 roads variants and 3 railroads variants. They are of type sea so ships can cross them, I also added a new boolean of type « Bridge » that all bridge tiles have. This is used to make exception for ground units to allow them to move to some tiles that have that bridge boolean set to true.
  • Added mouse zoom support on the mobile version (this is because I found out you could install the iOS app on a mac and play it on there, but without zooming capabilities it kinds sucks). I also added a new railroad boolean because I really needed tiles to have more than one type …eh (Sea, bridge, railroad…).


Changes

  • Disabled the 15 turns neutral rule for solo games.


Fixes

  • Custom unit names not being displayed properly in the map editor (not at all).
  • Custom unit name not being shown in the reserve panel.
  • Core Units weren’t assign suffixes.


Some more screenshots from my new game, I will try to release the beta before March!




This is all the AI only flying and fighting. I added some new planes recently, such as the La-5, the Yak-3, the Bf 109 K-4, Me 410, Hurricane Mk. I :)
macOS English Dépôt : Operation Citadel MacOS Depot 1240631
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Windows English Dépôt : Operation Citadel Windows Depot 1240632
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Linux English Operation Citadel Depot : Linux Depot 1240634
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