💻 The Prologue got a fresh coat of paint
Since Early Access just released, there's goodies for the Prologue too!
-
Vibrations yeee I've added 50 or so unique vibration profiles for different events in the game. I feel they add a lot, maybe because losing sight makes all your other senses tingle.
-
Movement, footsteps, calls (from the agent), SFX - all of the core gameplay really - has been tweaked as much as humanly possible for now. Pretty happy with the result.
-
Ironed out Shooting, Walking, Chasing, Navigation... all gameplay segments , based on your feedback ❤️ (ie. the dreaded bridge / minefield segments are still challenging but should feel fairer)
-
On that note, load overrides! You can re-play the game from a specific point or the beginning (see discussion for more info)
-
Achievements, achievements everywhere ! The full quality release will launch with 22 achievements and support...
-
As promised, all progress (including achievements) gets transferred seamlessly to the main game (any achievements you earn playing the Prologue or during Load overrides are awarded to Steam the next time you boot the full game normally)
-
Re-recorded all Menu lines (it's still me, but now there's a consistent tone / quality to them)
🎯 Early Access (Acts 1 & 2) is Out
The Early Access version that just released, has all of the above plus the entirety of Act 2, where the story really kicks into high gear and the gameplay follows suit with stealth, ambushing, and survival vs multiple opponents... Shield & Shoot your way through about 40 more minutes of content 😄
The price of Early Access will be about half of what the final quality release will cost, so if you're planning on getting the game it's as good a deal as they come
Changed files in this update