Hello blacksmiths,
after a lot of feedback checks, bug fixes, re-balancing, re-shaping, I bring you new patch, that in my opinion works well and I'm very happy to present this to you!
I've double checked everything, but, since I'm just a human, let me know what bugs you'll find!
Restarting the game is recommended! If you have a save after the Prologue part, you should be fine, but if you haven't finished it yet, better start over, it's definitely worth it!
Patch notes 0.8.8
Changes:
- *NEW* Villagers - added new events where every day some villagers can ask for money or materials barter (let's start slow with this feature, I don't want to screw something up, let me know how it feels, I personaly like this little addition!)
- *Prologue re-designed* - bulletin board opens up early on
- limited camera rotation ~60° using Z / C buttons or RMB
- autosaves won't happen during quest pop-ups
- tutorial lady HUD was resized and repositioned to not overlap important parts of UI
- Runes, Gems, Books, Potions and Scrolls will no longer be counted into inventory space
- quick time events in battle now have a bit longer duration
*Left torch on the wall in Main Menu screen is for 2 players who somehow got their Main Menu UI removed, clicking on it will show Flag menu and hide Changelog. This function will remain there temporarily. Hope it'll help!*
Bug fixes:
- 'Earn 100 gold' achievement will no longer mark a dot for Build menu indicating something is new there
- Crafting Techniques of all blacksmiths will be visible after unlocking this feature
- fixed a bug that caused common items to go on sale loop when loaded from a particular save situation
- 'Mithril Ingot' and 'Rare chem compound' will now be able to be cancelled from the production bar
- adamantium mine expenses will be cleared on payday
- recalibrated the Tavern opening hours to reflect them more precisely
- fixed wrong Battle stance stamina reduction
- summoned skeletons from Drezhul will now be removed after Haunted Crypt 2 and Spider Cave 2 battles
- turning 'skip night' off will no longer cause auto skip again
- fixed a bug where after defeating Bandit group 2, Terrick might not be able to explore the map until reload
- Black diamond recipe will be now properly crafted
- fixed a bug that caused World map to be accessible during 'reward chest' event
- fixed a situation where reloading game wouldn't enable back accessing World map
- moving to Wanborne will no longer restore cached data from previous save
- fixed a potential bug that could stop loading the autosave right when it was saved before the quest pop-up
- magical gems/runes will be now visible in Sales Menu
So now I'll go back to finishing *Villagers* feature. What will be added in the upcoming patches:
3rd Option - Person comes to the shop with some specific item craft request - e.g. Item needs to be at least 80% above quality, or some technique has to be used on it, in later stages of game
4th Option - Time oriented orders - Item has to be crafted within X days with Y amount of stuff.
After these 4 options are well implemented, I can multiply their quantity, if someone will still really feel, that it's empty. :)
As always, your feedback is greatly appreciated, so bigh thanks, to you all!
Regards,
VM Machal
Patch Update 0.8.8 *Villagers first part implementation*
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Depot 1430751
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