This update fixes a couple of issues and further extends some modding-related things.
- fix for potential very rare issue caused by the "Enemies always alert" gameplay mutator
- fixed a crash related to mod weapons and unlockable weapons
- (MODDING) shifted COLOR_SHIFT shader method to be called after the tonemap, allowing for more effects to be applied
- (MODDING) added COLOR_SHIFT shader method to be called in the night vision shader code too
- (MODDING) new event added - cutscene.EVENTS.STARTED - fired when a cutscene starts; first argument is the cutscene instance that was started
- (MAP EDITOR) fixed some problems with selecting a roof tile to place
- (MAP EDITOR) fixed patrol route not being unassigned from a goon when removing the goon
Don't forget to report any issues you encounter in this thread!
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Thanks for reading, hope you're enjoying the game!