Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Only apps with a store page are suggested. Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

ROBO OH update for 26 January 2022

2.0

Share · View all patches · Build 8089227 · Last edited by Wendy

Patchnotes via Steam Community

Feature: New character

● All-new robot SUTEKISS!


General Changes

● Additional Steam Achievements added to the game

● Score gains from attacking is reduced by approximiately 17% due to Overdrive Meter gain change

● Steam Achievement 'Big Damage' has been adjusted due to combo damage change

● Steam Leaderboards for Maniac Story and Maniac Endless reset to recognize major version change

● Random select has been repositioned and duplicated to the left and right sides on the Character Select screen

Fighting Mechanics Changes

● Combo damage will now begin to scale at 3 or more hits, reaching maximum scaling at 10 or more hits

● [2.0b] Hits following the initial hit of target combos or multi hit attacks will not progress the damage scale

● [2.0b] Hyperdrive regresses the damage scale by 1 hit upon activation

● Reduced Overdrive Meter gains from attacking by approximately 17%

● Round clock speed has been slowed slightly, adding approximately 9 true seconds to each round

● Expanded input window to perform Dash by 3 frames

● Characters are now fully invincible for the remainder of a cycle after landing on feet from taking an airborne hit

Character Changes

● RINGKING: Reduced damage of Crouching Heavy Attack from 50 to 30. Extended rear hitbox of Command Heavy Attack by 4 pixels

● MEGASTAR: Extended front hitbox of Crouching Heavy Attack by 3 pixels

● NEKOGAMI: Added forward movement to Command Heavy Attack

● DRAGONOH: Increased damage of Overdrive Dragon Punch from 40/40 to 50/50. Extended front hitbox of Crouching Heavy Attack by 3 pixels. Expanded input window to perform Claw Combo (target combo) significantly

● MASAMIOH: Changed Heavy Attack base hurtbox from standing to crouching. Changed Crouching Heavy Attack base hurtbox from standing to crouching. Extended rear hitbox of Command Heavy Attack by 4 pixels, and increased forward movement

● AUTOFIVE: Increased damage of Heavy Attack from 40/40 to 50/50. Reduced damage of Crouching Heavy Attack from 50 to 40. Reduced damage of projectiles while retracting from -50% to -75%

● [2.0b] AUTOFIVE: Reduced damage of all projectiles by 20

● GRANDSKY: Expanded input window to perform Voyage by 3 frames

● YUMELODY: Reduced damage of Heavy Attack from 70 to 50

● HEAVYTEX: Expanded input window to perform Howdy by 3 frames

● [2.0b] HEAVYTEX: Increased damage of all projectiles by 10

● UCHUZINE: Increased damage of Heavy Uchu Copter from 30/30/30 to 40/40/40. Increased damage of Overdrive Uchu Copter from 40/40/40 to 50/50/50. Increased damage of Command Heavy Attack from 40 to 50, increased forward movement, and extended rear hitbox by 4 pixels. Expanded input window to perform Punch and Kick Combo (target combo) significantly

● MAXCYBER: Increased damage of Overdrive Cyber Dragon Punch from 25/25/25 to 35/35/35. Extended rear hitbox of Command Heavy Attack by 14 pixels, and increased forward movement

Bug Fixes

● Corrected an issue in Training Mode where target combos would not work on an opponent with 0 health

● [2.0c] Corrected issue where upon activation of Hyperdrive during special attacks which experience a hitbox modification, the hitbox data would continue to be used for the next attack

● [2.0c] Corrected build issue where AUTOFIVE retracting projectiles did not reduce damage by the correct percentage

ROBO OH Content Depot 1434881
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link