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Draken Playtest update for 26 January 2022

Playtest Build 2 Released

Share · View all patches · Build 8087623 · Last edited 23 February 2024 – 14:19:30 UTC by Wendy

Patchnotes via Steam Community

Hello everyone! Based on the first feedbacks we've received, we've made some day one changes and are releasing this patch. While this definitely fixes some bugs, it may have brought a new issues to the game as it was not test played thoroughly. If that is the case, kindly report it via the Playtest forum.

Known Issues

  • Some users have reported that settings changed in game are not being reflected. We were not able to replicate this behavior, but if anyone else can, kindly do tell.

In Consideration

  • Some users have pointed out that not being able to move during food consumption is not preferred, and while this is a gameplay design we intended, we are considering alternative. Feel free to share your thoughts.
  • Firearm sounds are slightly louder than average world sounds by design, and users have pointed out that it is a bit too loud. If anyone else shares the same concern, please do tell.

Fixed

  • Changed from full runtime generation of levels to seed based generation. This makes starting a new game faster, and more stable as it does not use as much memory as full runtime generation.
  • Fixed enemy NPC footsteps and attack sounds not playing.
  • Increased critical status notification from 15 seconds to 75 seconds.
  • Updated version text font so that it is clearly visible.

Lastly, thank you for your interest in Draken. We will use the playtest period to its fullest potential to improve the game. Please expect daily patch/fixes during this period.

Draken Playtest Content Depot 1849501
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