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Update notes via Steam Community

This update improves reticle-recognition and fixes a long-standing issue with Steam stats and achievements not being updated properly. In addition to various stats, like kills and deaths, I'm now recording spawns as well. With regards to reticles, a solid line is now drawn from the target to the leading reticle. I've thickened the outline and scaled down most reticles to make aiming more intuitive and reduce visual clutter. The next update will have an upgraded engine and a live preview in the joystick-menu to make calibration much easier.

UI
  • Added a solid line drawn from target to leading reticle

  • Doubled line-thickness on most reticles

  • Leading reticle is now smaller and bolder (makes aiming more accurate)

  • Re-animated leading reticle to make visually distinguishing it easier

  • Fixed a scaling-issue causing reticles to be oversized when camera is zoomed in

  • Fixed an issue with reticles not facing the camera exactly when near edge of screen

  • Reduced size of missile-reticles and narrowed visibility-range

Progression
  • Fixed an issue causing stats to not update on Steam, thereby making most achievements impossible

  • Added a '9 Lives' achievement that is earned after spawning 9 times

  • Added Steam-stat to record number of spawns

Audio
  • Added a slider to control dialog-volume

  • Fixed an issue causing some door-sounds to continue playing after ship was destroyed

Core
  • Added support for additional teams (previously only OBA and DOM were allowed)

  • Alliances between teams can now be changed on the fly from the level-script (OBA and DOM are hostile by default)

  • Added option to scale billboards along the YZ plane only (makes the solid 'line' to the leading reticle possible)

  • Billboards and reticles (which are billboards) are now fully implemented in C++

Windows ASTROKILL Windows Depot Depot 376881
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Linux ASTROKILL Linux Depot Depot 376882
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