Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Bugs:

- Doors after Heavy Fighter should now open. Again.

Camera:

- Height value tweaked

Characters - Animations:

- All hit reaction animations, death animations and attack animations have been updated to have better timing (this didn't make it for 0.4.9)

Characters - Dawksin

- 'Hunter's Assault' sound should be at the proper volume now.


Enemies - Sword Soldier

- Armor should now properly display on every spawn


Playtest Map:

- Regenerated collision on some assets that caused players to float on top of them
- Updated collision in some areas to prevent players from getting stuck


Known Issues:

- 'Hold' abilities are not learned properly when traveling to a new level.
- Order of abilities does not properly match the icons on the ability bar.
- 'Hold' abilities can be lost when going through a second run. The expected behavior is that any abilities that are acquired are kept through a session.
- Dawksin: 'Recall' does not work properly during multiplayer runs. From what we have seen only the Host has access to use 'Recall' after a certain point in the game.

Windows 64-bitEnglish Mortal Rite Playtest Content Depot 1656021
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link