Hey there!
Hope you're doing well!
Today was hugely productive and I was able to get a ton of high-priority improvements and fixes done all over the place.
One big fix was adding volume control and a mute option for songs when the music box shows up. I also start the volume at 50%, so you can decrease, increase, or mute immediately. It's still a little ugly, but it's functional.
Another big one was adding more UI details for Minesweeper Extreme: 100. Earthquakes make way more sense now, and everything is explained below.
In terms of everything that got fixed or improved since yesterday's update:
Splat Chat
- If less than 20 people are in the game, there are now 4 spaces to choose from instead of 2. Having only 2 spaces is still a lot of fun, but I think 4 spaces is going to make things a little more interesting than a binary choice.
- If a viewer wins multiple Splat Chat games, they will keep stacking crowns with every win. It'll get ridiculous at 6 victories or more. The crowns also carry over into Minesweeper Extreme: 100, though they look a little different.
- Movement speed has been increased for streamers.
Minesweeper Extreme: 100
- The game now shows you the total number of mines on the board, the number of mines that have already been detonated, and the number of flags planted.
- Added a seismograph system and a stopwatch to provide more information about earthquakes. The seismograph will start to move slightly when there are 30 seconds left, and at 5 seconds left an alert icon will appear (along with the screen shake at 3, 2, and 1 seconds).
- Fixed a bug where Minesweeper Extreme: 100 wouldn't always talk to the high-score database properly, so it could fail to load a player's crowns.
- Fixed a crash bug where if you had a really, really fast computer, sometimes a player joining would break the game.
- Updated the UI placement of some buttons and pieces of information
- Movement speed has been increased for streamers.
General fixes
- Added a volume control system and mute option for the main menu soundtrack and in-game soundtrack.
- Fixed a bug where an unmute wouldn't be remembered by the game in some specific cases
- Made some really, really inefficient code run faster.
- Updated the in-game credits
- Minor UI tweaks
To everyone that has invited me into their stream, or taken the time to play and provide feedback, I am so thankful for you, and it's because of you that these games are getting better and things are getting fixed. Please keep the feedback coming!
And if you're read all the way down, I'll be working on another game mode for Splat Chat that let's you sit back and choose which anvils drop on your viewers. I expect it to be a hilarious option and it might take me a week to put together and test.
All the best!
-Jaime
Changed files in this update