Changelog
- Added sv_voiceproximity convar
- Updated charger boss, you can now stumble it if you melee at the right time
- Updated translations
- Updated how the boss zombie handles damage (especially the carrier)
- Updated cx_montclair, added more light sources and updated the navmesh, fixes the area near 2nd bar being incorrectly linked etc
- Updated trigger_gas, added "deadly gas". Deals 25dmg (normal dmg deals 5)
- Fixed some minor issues regarding the lobby
- Fixed "OnLockedUse" door I/O incorrectly assigning the "caller" to the player instead of the door itself
Changed files in this update