
New year, new patch. This patch brings some new features, changes and bug fixes. However, the main focus was on optimizing the performance. Especially slower CPUs benefit from the performance tweaks.
Additions:
- Added haptic feedback for gamepads
- Added a new section for game statistics to the main menu
- Added Foot IK to all characters for correct foot placement
- You can now skip the intro sequence
- Each area now has its own lighting mood
Changes:
- UI backgrounds now have a frosted glass effect
- Main menu colors, contrast and saturation have been adjusted
- The map layout was slightly adjusted
- Adjusted the spline for progress tracking based on all recent map changes
- Improved the roof colliders of the first section of the map
- The camera controls have been improved
- Decreased the slope limit of the magic cubes
- Improved the appearance of the green circles
Performance:
- The view distance has been reduced by 93%
- The map has been divided into different occlusion areas and occlusion culling is now active
- Similar and adjacent static meshes have been merged into combined meshes to reduce drawcalls (before: 547 meshes / now: 85 meshes)
- Additional minor performance tweaks
Bug fixes:
- Fixed a bug where the physical impact on the character (for example, from cannonballs) was stored beyond death
- Fixed some minor object clipping bugs
- Coins are now tracked correctly
- Removed an invisible collider in the pirate area
I wish you a lot of fun with patch 1.3.
The next major patch will add a new game mode and a new map.
- Andy
Changed files in this update