Let’s talk about the new version, 0.35 – Trailblazer, here are the major changes but as always there were smaller bugs fixed along the way.
A new combat unit, the Spanish Trailblazer, has replaced all other Spanish units (at least momentarily) to fit with the new visual style of the units and our latest research. These lightly armored European warriors are armed with steel spears and appear along with Panche raider groups in the mid to late days of the invasion.
The Muisca units were also improved with knives added to the Explorer unit, and new animations for the Guardian’s staff attack.
The interaction with towns has been improved with a redesign popup listing the population, including the role of each populator (to make it easier to distinguish the ones related to the quests from the ones that are merely informative).
Deer hunting was also improved with them now having proper run animations, and with some tweaks on their behavior.
The text of the intro was completely remade to reflect on our latest developments of the theme of the game, mainly adjusting the portrayal of the European force as much less of a deadly invasion force while still a dangerous threat.
The texts for the dialogs of the wayfarers where they describe surrounding animals have been localized, as well as the names of the animals and their description when you find one.
On the media front, the interview with “Congreso and Sociedad” for the TV channel of the Colombian Congress was finally released on YouTube; some interesting points were discussed.
Finally, just for fun, I mocked up how would Encanto town (from the Disney movie) look inside the Expedition engine, using some assets from the previous incarnation of the project which I don’t rule out reviving this year in some way (as a separate game).
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