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Update notes via Steam Community

v0.5.6 features a rework of the networking code providing a smoother and more stable co-op experience.
Host saving has been introduced where the host saves the game host when completing a level. On startup the host will load the last save if one exists.

Changelist:

  • Reworked networking:
  • Accurate projectile replication
  • Improved ship and turret physics
  • Reduced latency
  • Improved weapon switching and ammo handling
  • Improved teleport handling
  • Host will now save game progress after a level is completed

  • Added music during meltdown sequence

  • Added additional info to map UI

  • Added power, shield and hull bars to HUD

  • Increased underwater bubble FX density

  • Improved ground vehicle collision detection

  • Improved dynamic reverb

  • Flare and headlight color is now affected by water color when submerged

  • Increased minimum room size to prevent cases where small rooms have overlapping teleport exits and entrances

  • Fixed an issue where repeated client disconnects would leave the server in an invalid state

  • Fixed missing projectile trails

  • Fixed localization causing incorrect settings slider values in some regions

  • Fixed HUD ammo count not updating when picking up a weapon with an ammo value of 1

  • Fixed join server menu not having a default button

  • Fixed Bladder Mine fragment display name

  • Fixed underwater reverb modifier sometimes not being triggered

  • Fixed a minor memory leak related to pathfinding

  • Fixed a minor memory leak related to audio

  • Fixed incorrect Resurrector pickup message in multiplayer

  • Fixed pickup full messages not being displayed for clients

  • Fixed portals sometimes being generated incorrectly

  • Fixed trigger spawning on ice cave surfaces

  • Fixed air enemy AI not correctly estimating the width of doorways

  • Fixed a rare bug that could cause cave levels to fail generating

Desecrators Content Depot 1311571
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