v0.5.6 features a rework of the networking code providing a smoother and more stable co-op experience.
Host saving has been introduced where the host saves the game host when completing a level. On startup the host will load the last save if one exists.
Changelist:
- Reworked networking:
- Accurate projectile replication
- Improved ship and turret physics
- Reduced latency
- Improved weapon switching and ammo handling
- Improved teleport handling
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Host will now save game progress after a level is completed
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Added music during meltdown sequence
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Added additional info to map UI
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Added power, shield and hull bars to HUD
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Increased underwater bubble FX density
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Improved ground vehicle collision detection
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Improved dynamic reverb
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Flare and headlight color is now affected by water color when submerged
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Increased minimum room size to prevent cases where small rooms have overlapping teleport exits and entrances
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Fixed an issue where repeated client disconnects would leave the server in an invalid state
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Fixed missing projectile trails
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Fixed localization causing incorrect settings slider values in some regions
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Fixed HUD ammo count not updating when picking up a weapon with an ammo value of 1
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Fixed join server menu not having a default button
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Fixed Bladder Mine fragment display name
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Fixed underwater reverb modifier sometimes not being triggered
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Fixed a minor memory leak related to pathfinding
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Fixed a minor memory leak related to audio
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Fixed incorrect Resurrector pickup message in multiplayer
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Fixed pickup full messages not being displayed for clients
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Fixed portals sometimes being generated incorrectly
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Fixed trigger spawning on ice cave surfaces
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Fixed air enemy AI not correctly estimating the width of doorways
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Fixed a rare bug that could cause cave levels to fail generating
Changed files in this update