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Update notes via Steam Community
1. Added a crush mechanism that deals damage to low-level enemy units. Damage is proportional to rank difference and speed change.

2. Colliding enemy units is different from friendly units, which have a similar effect of avoidance.

3. Increased the elevation damage bonus, with a maximum height difference of 20m and a linear change from 0.8 to 1.2.

4. Fixed a bug where the blood bar was displayed on the back of the camera

5. Added ambient shading effect and modified some materials.
射程之内 Content Depot 1693001
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