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Added a crush mechanism that deals damage to low-level enemy units. Damage is proportional to rank difference and speed change.
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Colliding enemy units is different from friendly units, which have a similar effect of avoidance.
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Increased the elevation damage bonus, with a maximum height difference of 20m and a linear change from 0.8 to 1.2.
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Fixed a bug where the blood bar was displayed on the back of the camera
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Added ambient shading effect and modified some materials.
Within the Range update for 23 January 2022
Updated instructions on January 23, 2022
Patchnotes via Steam Community
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射程之内 Content
Depot 1693001
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