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Update notes via Steam Community
Hey guys! Some cool stuff, lotsa-bug fixes. New scenario! New Inns!

As always what follows is a summary of all changes made this week!

Most of this has been live as of last night, and tbh i think its quite a bit for someone developing an indie 4x all by themselves, so i'm pretty happy with it!

Anyway! as Mario might say Letsa-go!

Gameplay and UI

-Added new campaign mission! The Hunt

--Can you track down and kill the GSBTBTU?

--This one has the most triggers out of all of em

--Occurs before renoavtions but after mirefield swamp.


-Added Inns

--Inns heal adjacent friendly units for 33% max health every turn

--Inns also have generated names

-Inn now unavailable in mirefield and renovatitions


-Ai can now prioritise killing support units

-Ai now better at utilizing siege

-Made irc better at scrolling

-More trigger additions

--Popup trigger now supports death couints

-Increase spawn chance of moth man lair a tad

-Made moth man lair spawn preferentially on swamps and bogs and ancient forests


Bug Fixes

-Fixed bug with movement costs in scenarios

-Fixed bug where fov diff was double what it should be in skirmish

-Fixed bug with disabled commands in scenarios

-Fixed bug where when healing from a flag health bars wouldnt update properly

-fixed bizarre bug where double clicking cells with units and buildings on it didnt swap properly

-Game always selects building by default when selecting something with a buiilding and unit on it, but double clicking will always swap between the two.

-Bring crime disabled in select scenarios

Balancing

-Misc saber bear balance changes to make them more fun to fight in scenariops


Suggestion for testers

-Try out the scenario!
Windows DR4X Content Depot 1704831
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Linux DR4X Linux Depot Depot 1704832
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