As always what follows is a summary of all changes made this week!
Most of this has been live as of last night, and tbh i think its quite a bit for someone developing an indie 4x all by themselves, so i'm pretty happy with it!
Anyway! as Mario might say Letsa-go!
Gameplay and UI
-Added new campaign mission! The Hunt--Can you track down and kill the GSBTBTU?
--This one has the most triggers out of all of em
--Occurs before renoavtions but after mirefield swamp.

-Added Inns
--Inns heal adjacent friendly units for 33% max health every turn
--Inns also have generated names
-Inn now unavailable in mirefield and renovatitions

-Ai can now prioritise killing support units
-Ai now better at utilizing siege
-Made irc better at scrolling
-More trigger additions
--Popup trigger now supports death couints
-Increase spawn chance of moth man lair a tad
-Made moth man lair spawn preferentially on swamps and bogs and ancient forests
Bug Fixes
-Fixed bug with movement costs in scenarios-Fixed bug where fov diff was double what it should be in skirmish
-Fixed bug with disabled commands in scenarios
-Fixed bug where when healing from a flag health bars wouldnt update properly
-fixed bizarre bug where double clicking cells with units and buildings on it didnt swap properly
-Game always selects building by default when selecting something with a buiilding and unit on it, but double clicking will always swap between the two.
-Bring crime disabled in select scenarios
Changed files in this update