- You can no longer get away with ignoring your hired help if they want to leave.
- You can no longer safely ignore dead hired help either.
- Someone's dead on your crew cards has been tweaked.
- It's no longer possible to draw more than one hired help card at the same time.
- Reduced the war strength contribution of hired help slightly.
- Buffed Increase your need on Your systemic regulator.
- Your eyewear should now re-equip when you leave an inside location.
- -- The slot's hidden when you go inside somewhere now.
- You now get Decluttered instead of small increases to storage capacity or temporary drops in storage capacity used.
- -- This decays over time but has a bigger effect while it's active.
- Your fuel job now tells you how many machine guys, mines and tire shredders you've added to the depot.
- -- The machine guns figure is historically accurate; the other two start from zero.
- Building your rep stats now show a number.
- Feelgood spikes now only go in your first socket.
- Having a feelgood spike equipped now prevents you from equipping other spikes using cards.
- NPCs will now no longer react to kills that are too far in the past.
- New artwork.
- Public profile info now has some new wording for kills.
- Fixed some inconsistencies with the puppy.
- Fixed Raff getting the initial day of the week incorrect.
- Fixed Trouble in Cinci occasionally having no results.
- Really fixed the bug on Move your ass this time.
- Fixed missing Training your teams mechanic on Killers.
- Fixed a potential problem with Time for your own two feet.
- Fixed throwing away hash not having a minimum requirement.
- Fixed a problem with Cyberchurch where the ritual always came up twice in a row instead of being randomised.
- The total kill count is now up to date again.
- Fixed an inconsistency with travel to and from Palisade.
- Fixed a small potential problem with feelgood spikes.
- Fixed some more typos; thanks for the reports!
Changed files in this update