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You can no longer get away with ignoring your hired help if they want to leave.
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You can no longer safely ignore dead hired help either.
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Someone's dead on your crew cards has been tweaked.
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It's no longer possible to draw more than one hired help card at the same time.
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Reduced the war strength contribution of hired help slightly.
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Buffed Increase your need on Your systemic regulator.
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Your eyewear should now re-equip when you leave an inside location.
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-- The slot's hidden when you go inside somewhere now.
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You now get Decluttered instead of small increases to storage capacity or temporary drops in storage capacity used.
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-- This decays over time but has a bigger effect while it's active.
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Your fuel job now tells you how many machine guys, mines and tire shredders you've added to the depot.
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-- The machine guns figure is historically accurate; the other two start from zero.
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Building your rep stats now show a number.
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Feelgood spikes now only go in your first socket.
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Having a feelgood spike equipped now prevents you from equipping other spikes using cards.
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NPCs will now no longer react to kills that are too far in the past.
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New artwork.
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Public profile info now has some new wording for kills.
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Fixed some inconsistencies with the puppy.
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Fixed Raff getting the initial day of the week incorrect.
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Fixed Trouble in Cinci occasionally having no results.
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Really fixed the bug on Move your ass this time.
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Fixed missing Training your teams mechanic on Killers.
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Fixed a potential problem with Time for your own two feet.
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Fixed throwing away hash not having a minimum requirement.
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Fixed a problem with Cyberchurch where the ritual always came up twice in a row instead of being randomised.
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The total kill count is now up to date again.
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Fixed an inconsistency with travel to and from Palisade.
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Fixed a small potential problem with feelgood spikes.
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Fixed some more typos; thanks for the reports!
cyberpunkdreams update for 21 January 2022
Crew cut
Wendy
Patchnotes via Steam Community
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