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Update notes via Steam Community

Hyper-5 V7 “release tweaks” update

Thanks to everyone who played the V5 & V6 versions of Hyper-5 and left reviews and feedback. In advance of the full release on steam and itch.io on the 28th of January I have some small fixes / tweaks addressing some of the comments received on these builds of the game.

Quality-of-life / Gameplay improvements:

  • Improved visibility of turret projectiles

  • Added ability to modify Loadout between levels in arcade mode

  • Tweaked "start game" button assignment, added button overlay to load-out menu

  • Weapons now equippable in armoury using gamepad / keyboard select button for convenience

  • Experimental reduction of texture memory consumption for <4GB cards, e.g. 1060 3GB

  • Clarified arcade mode and time trial text

  • Support via Noto Font for symbols and JP character display, e.g. in leaderboard names

  • Added menu option to disable 3D tilting of UI

Bug fixes:

  • Fixed bug in options menu when selecting leaderboard to view

  • Tweaked terrain to reduce collision issues in level 2 end of ravine and level 3 boss fight

  • Fixed tutorial pop-ups to change to current controller + text changes

  • Fixed UI bug related to armoury upgrade modal

  • Fixed layout of leaderboard scores for stylised font

  • Leaderboard buttons in Options menu hidden for standalone build

  • Reduced enemy mine splash damage radius

  • Turrets on far side of level 1 boss no longer fire when player is alongside them

As always, many thanks to everyone for your interest and support of my game.
Jamie, Developer of Hyper-5

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