This update was tested on the beta branch, though as always some bugs may have slipped through. Please do report any issues you find.
Most Important Changes
- New building: Smelter - a cheaper alternative to the smithy to get metal (but produces no tools and is more dangerous to operate)
- New monster: Hydra - a terrifying late-game enemy that can tear right through a village if not stopped by massive defenses
- Added monster flags to the maps that were still missing them
- Watchtowers and well now have "unmanned" icons
- Threat level and reachable scores increased on all maps
- Balance: The well does not require metal anymore to be built
- added a small compass (optional, default disabled, enabled it in the options menu)
- Smithy now also grants a small bonus to metal gathering, depending on the number of smiths assigned
- Added a "task is active" indicator to the context menu
- Hide UI function added so you can take more beautiful screenshots
- Houses are now vacated if all family members die
Other Changes
- Fixed: Lunchtime was more of a full-out harvest festival using 5x the food it should. That's back to normal now.
- Balance: Slightly increased the range at which fire spooks monsters
- Refactoring the internal event system code to bring more stability (i.e. unrelated things shouldn't fail if something somewhere fails)
- Refactored monster spawning elements, for more stability and fewer bugs
- Refactored monster info display and monster controls, again for easier bugfixing and fewer bugs
- Refactored internal handling of various small components (status icons status, etc.)
- Fixed lights on a couple of the houses that didn't work properly
- Fixed Burning Pile and construction interplay in the rare case that construction isn't finished at nightfall
- Fixed a few peasant log entry texts
- Fixed another save/load game issue that caused the village population to double
- Added a few visual effects (construction of walls, etc.)
- Spiced up the main menu UI
- Spiced up the level start
- Peasants now reset at midnight, just in case (hanging issues, etc.)
- Wetness of fields is now properly averaged over the past 24 hours instead of my previous more naive calculation. The new one is also smarter and faster.
- Reworked the way different types of fields react to wetness
- Reworked wood use for heating in cold weather and properly calculate the temperature dependency of that
- Fixed manual link for animal pens
- Fixed unmanned display icon for market
- Lots of small visual improvements
- Fixed the construction sounds on various buildings
- Improved notifications for gather (and other) tasks
- You can now much more easily assign all (maximum) workers to a task
- Repair work now correctly updates the storage display
- Scroll view on game log finally fixed
- Slightly improved texts for log and notifications
- Big improvement to the night and dawn/dusk issue - should be a lot better now
- Fixed: Prices on the market should no longer go into negative values.
- Fixed peasant info display for dead peasants (not that they care anymore...)
- A lot of beautification was also added, and streamlining of gameplay.
- Fixed: Werewolves should no longer glitch through walls when attacking
- Balance: Food production of cabbage fields slightly reduced
- Fixed: No longer possible to assign more than the maximum number of workers to certain workshop buildings
- Some more code cleanup work
- Fixed: Gamelog was broken on some maps, should be fixed now
- Well now notifies explicitly if all fields are watered
- Tooltips added to options buttons
- score display on saved games is now correct again
- Fixed a crashbug related to pausing
- Fixed several save/load issues - ATTENTION, this will break your previous savegames and silently delete the incompatible ones
- Made keyboard shortcuts and controls configurable
- Changed the "ghost" (building placement) shaders to avoid issues with them going black sometimes (the new shader is also more performant, but performance isn't an issue here)
- Increased range of lamps
- Changed the way the camera works to rotate-in-place instead of rotate-around. This should make the camera work much better, especially around the map edges
- Made mouse zoom, move and rotate speeds independently configurable
- Cleaning out a number of unused assets
- Buildings no longer open the context menu as soon as you start constructing them
- Fixed an exception in the tutorial
- Fixed a possible issue with the main menu
- Should no longer build a building when you're actually trying to click on the X to exit build mode (or any other UI element)
- Replaced the level loading system, uncluttering the level and object hierarchy, which might also resolve some input bugs.
- Fixed a small typo in well construction
- added visible version display to main menu
- fixed an error in setting the camera speeds
- added code to reset camera speeds to default values if they are out of bounds (e.g. due to old settings which were on a different scale)
- fixed a small bug in the tutorial
- fixed a few small text and code bugs of minor consequence
- small improvement/fixes to saving and loading
- several small code fixes
- added user reporting feature
- fixed starting camera location on several maps
- cleaned up some terrain textures
- continue clean-up of terrain textures
- improved carrot and cabbage shader
- improved fields ground shafer
- fixed a small startup bug
- fixed a small layout bug
- some UI performance improvements
- moving over to Rewired to handle input, dropping Unity's "new input system" trainwreck
- added key controls to rotate/move the view with the mouse (left ctrl and left alt respectively)
- you can now hover over peasants to see their name, and click on them to get their personal diary
- several small bugfixes
- monsters now leave more tracks on more maps
- fixed a few animation and texture problems
Changed files in this update