Prisoners,
Welcome to a new year down in the Complex. Since our successful launch of GTFO 1.0 we have released two updates and now it's time for a third, hopefully squashing some pesky bugs, but also tweaking bot behaviour and small fixes. That scout update should please veterans of the game!
Stay safe,
10 Chambers
PATCH NOTES
Rundown 6.0 / Destination
NEW FEATURES & CHANGES
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Added option for enabling sound when tabbed out of the game
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Added option for hiding the Voice Communication text in the chat
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Added option for muting the Voice Communication audio
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Enabled ability to change the language while in a game. Some texts won’t be translated until you exit the expedition.
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All chat messages are now erased between games
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Added a few new translations
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Added a missing symbol to the Russian font used
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Player Bots
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Are smarter when attacking enemies, such as avoiding meleeing in bad situations
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Are smarter about avoiding getting shot from sentry guns
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Better prioritize what enemy limbs to attack
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Are smarter about carry items, e.g. dropping them to join combat
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Various item throwing improvements
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Added missing [Bot] prefix to Expedition Success screen
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BUG FIXES
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Fixed bug where meleeing enemies from behind didn’t apply the correct amount of damage
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Fixed bug where joining a D4 game in-progress can teleport players to a locked zone
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Fixed multiple Terminal Uplink bugs related to using checkpoints or joining games in-progress
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Fixed bug where the Scout stance was not consistent for Hosts and Clients
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Fixed bug where trying to use the “Cancel that” Communication Menu on a human caused exceptions and could lead to a crash
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Fixed bug where dropping the Matter Wave Projector in the outside area in A1, then restoring from a checkpoint will cause the MWP to appear at the checkpoint door for clients
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Fixed bug on D4 where areas revealed from the teleports would show on the main map
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Fixed bug where the flashlight did not wake up sleepers at a close-to-mid range
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Fixed bug where players could be knee-deep in the floor when standing on ground that has holes in it, like catwalks
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Fixed bug where bots would walk too slow carrying objective items
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Fixed various door related bugs, such as them appearing incorrect when restoring from checkpoint, the text being visible from the other side, and the door exploding in the incorrect direction
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Fixed bug where the audio line “Please step into the Bioscan” might not play for a client
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Fixed bug where strikers would cancel their attack but clients would still see the tongue
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Fixed bug where there could be sudden fog transitions when quicky dropping and picking up the Fog Repeller Turbine
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Fixed bug where the Checkpoint icon wasn’t properly aligned on the Expedition Success screen
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Fixed bug where the Sectors Cleared at the top right of the Rundown screen would overlap on each other
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The text for “Hold to Skip” now auto scales to fit the animation display
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Fixed bug where enemy wave spawning sound was played more frequently that it should
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Fixed bug where you could skip the “Connect to Rundown” animation/button by going to Settings
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Fixed bug where bots would be stuck holding objective items after a checkpoint restore if they were holding it when the checkpoint was saved. They now drop the item after the checkpoint is restored.
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Fixed bug where the melee visual and sound effects would not play for other players when hitting objects
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Fixed bug where long door names like “SEC_DOOR_987” would get split on two lines
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Fixed bug where the Prisoner Evaluation and Artifacts Collected texts could be badly split to multiple lines on the Expedition Success screen
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Fixed bug where bots played the cfoam sound twice
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Fixed various Level Design bugs
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Fixed various exceptions
Changed depots in development branch