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Update notes via Steam Community

Some fixes have been made. And I added the developer's long-time partner bird "Pooh" to the end credits.

[ Fixes ]

  • In the last dungeon entry menu, pressing the up and down keys at the time of equipment release would change the difficulty level, but this has been fixed.

  • When entering the last dungeon for the first time, the first entry message was reopened during the entry staging, but this has been fixed.

  • Fixed the display text of material objects and mimics being hidden when they are at a distance from the player.

  • Avoided multiple overlapping sound effects of enemy "meatball" self-destructs.

  • Fixed multiple overlapping sound effects sounding when cancelling out of various menus.

  • Fixed in Atelier Pastel where the decoration switch could be operated while opening various menus.

  • Changed the notation "Gamepad" to "Controller" in the Settings menu (based on the Nintendo Switch version).

  • Added "-SPECIAL THANKS- POOH (JAVA SPARROW)" to the end credits.

Pooh, the Java Sparrow, has made many contributions to this work, including serving as a model for the "Mega Buncho", and a promotional mascot on SNS, and healing for a developer.

He passed away last December at the age of 9. In honor of his contribution, I decided to include his name in the end credits.

Thanks for all these years, Pooh!

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